play frisbee: requires go to park with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go to park with friend 1.00
requires go to park 0.91
requires take your dog to park 0.86
requires have friend 0.86
be used to play in park 0.84
be used to run around with friend 0.84
requires ask friend 0.83
be used to friend 0.83
requires go to beach 0.80
be used to play with your dog 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(play frisbee, requires go to park with friend)
Evidence: 0.25
¬ Salient(play frisbee, requires go to park with friend)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.82
Remarkable(play frisbee, requires go to park with friend)
Evidence: 0.52
¬ Remarkable(play frisbee, requires go to park)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.85
Plausible(play frisbee, requires go to park with friend)
Evidence: 0.75
¬ Plausible(play frisbee, requires go to park)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.82
Remarkable(play frisbee, requires go to park with friend)
Evidence: 0.19
¬ Remarkable(play frisbee, be used to run around with friend)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.25
Salient(play frisbee, requires go to park with friend)
Evidence: 0.08
¬ Salient(play frisbee, be used to run around with friend)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.82
Remarkable(play frisbee, requires go to park with friend)
Evidence: 0.11
¬ Remarkable(play frisbee, requires go to beach)
...

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.25
Salient(play frisbee, requires go to park with friend)
Evidence: 0.30
¬ Typical(play frisbee, requires go to park with friend)
Evidence: 0.82
¬ Remarkable(play frisbee, requires go to park with friend)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(play frisbee, requires go to park with friend)
Evidence: 0.30
¬ Typical(play frisbee, requires go to park with friend)