play frisbee: requires go to park

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go to park 1.00
requires go to park with friend 0.91
be used to play in park 0.90
requires take your dog to park 0.89
requires go to beach 0.83
requires go outside 0.80
requires go to open field 0.78
be motivated by something to do at beach 0.78
be used to play on beach 0.77
requires do it outside 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.75
Plausible(play frisbee, requires go to park)
Evidence: 0.27
¬ Salient(play frisbee, requires go to park)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.52
Remarkable(play frisbee, requires go to park)
Evidence: 0.11
¬ Remarkable(play frisbee, requires go to beach)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.27
Salient(play frisbee, requires go to park)
Evidence: 0.08
¬ Salient(play frisbee, requires go to beach)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.51
Typical(play frisbee, requires go to park)
Evidence: 0.30
¬ Typical(play frisbee, requires go to park with friend)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.75
Plausible(play frisbee, requires go to park)
Evidence: 0.66
¬ Plausible(play frisbee, be used to play in park)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.27
Salient(play frisbee, requires go to park)
Evidence: 0.25
¬ Salient(play frisbee, requires go to park with friend)
...

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.27
Salient(play frisbee, requires go to park)
Evidence: 0.51
¬ Typical(play frisbee, requires go to park)
Evidence: 0.52
¬ Remarkable(play frisbee, requires go to park)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.75
Plausible(play frisbee, requires go to park)
Evidence: 0.51
¬ Typical(play frisbee, requires go to park)