play frisbee: be used to play in park

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to play in park 1.00
requires go to park 0.90
requires go to park with friend 0.84
be used to play on beach 0.84
requires take your dog to park 0.82
requires find field to play in 0.81
requires play game 0.80
be motivated by you like to play game 0.79
be used to play with your dog 0.78
be motivated by something to do at beach 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.66
Plausible(play frisbee, be used to play in park)
Evidence: 0.41
¬ Salient(play frisbee, be used to play in park)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.73
Remarkable(play frisbee, be used to play in park)
Evidence: 0.52
¬ Remarkable(play frisbee, requires go to park)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.41
Salient(play frisbee, be used to play in park)
Evidence: 0.27
¬ Salient(play frisbee, requires go to park)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.55
Typical(play frisbee, be used to play in park)
Evidence: 0.30
¬ Typical(play frisbee, requires go to park with friend)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.55
Typical(play frisbee, be used to play in park)
Evidence: 0.17
¬ Typical(play frisbee, be used to play with your dog)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.41
Salient(play frisbee, be used to play in park)
Evidence: 0.25
¬ Salient(play frisbee, requires go to park with friend)
...

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.41
Salient(play frisbee, be used to play in park)
Evidence: 0.55
¬ Typical(play frisbee, be used to play in park)
Evidence: 0.73
¬ Remarkable(play frisbee, be used to play in park)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.66
Plausible(play frisbee, be used to play in park)
Evidence: 0.55
¬ Typical(play frisbee, be used to play in park)