play frisbee: requires play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires play game 1.00
be motivated by you like to play game 0.91
requires find field to play in 0.84
be used to play in park 0.80
be used to play with your dog 0.77
be used to play on beach 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.81
Plausible(play frisbee, requires play game)
Evidence: 0.63
¬ Salient(play frisbee, requires play game)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.81
Plausible(play frisbee, requires play game)
Evidence: 0.82
¬ Plausible(play frisbee, be motivated by you like to play game)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.39
Typical(play frisbee, requires play game)
Evidence: 0.30
¬ Typical(play frisbee, be motivated by you like to play game)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.81
Plausible(play frisbee, requires play game)
Evidence: 0.64
¬ Plausible(play frisbee, requires find field to play in)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.63
Salient(play frisbee, requires play game)
Evidence: 0.57
¬ Salient(play frisbee, be motivated by you like to play game)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.63
Salient(play frisbee, requires play game)
Evidence: 0.45
¬ Salient(play frisbee, requires find field to play in)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.63
Salient(play frisbee, requires play game)
Evidence: 0.39
¬ Typical(play frisbee, requires play game)
Evidence: 0.60
¬ Remarkable(play frisbee, requires play game)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.81
Plausible(play frisbee, requires play game)
Evidence: 0.39
¬ Typical(play frisbee, requires play game)