play frisbee: be used to play on beach

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to play on beach 1.00
be used to beach 0.93
requires go to beach 0.92
be motivated by something to do at beach 0.88
be used to play in park 0.84
requires go to park 0.77
be motivated by you like to play game 0.76
requires play game 0.76
requires go to park with friend 0.76
be used to play with your dog 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.67
Plausible(play frisbee, be used to play on beach)
Evidence: 0.38
¬ Salient(play frisbee, be used to play on beach)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.93
Evidence: 0.72
Remarkable(play frisbee, be used to play on beach)
Evidence: 0.09
¬ Remarkable(play frisbee, be used to beach)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.72
Remarkable(play frisbee, be used to play on beach)
Evidence: 0.11
¬ Remarkable(play frisbee, requires go to beach)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.38
Salient(play frisbee, be used to play on beach)
Evidence: 0.08
¬ Salient(play frisbee, requires go to beach)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.38
Salient(play frisbee, be used to play on beach)
Evidence: 0.10
¬ Salient(play frisbee, be used to beach)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.54
Typical(play frisbee, be used to play on beach)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by something to do at beach)
...

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.38
Salient(play frisbee, be used to play on beach)
Evidence: 0.54
¬ Typical(play frisbee, be used to play on beach)
Evidence: 0.72
¬ Remarkable(play frisbee, be used to play on beach)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.67
Plausible(play frisbee, be used to play on beach)
Evidence: 0.54
¬ Typical(play frisbee, be used to play on beach)