play frisbee: be used to friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to friend 1.00
requires have friend 0.91
requires ask friend 0.85
requires go to park with friend 0.83
be used to run around with friend 0.82
requires throw it towards friend 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.61
Plausible(play frisbee, be used to friend)
Evidence: 0.31
¬ Salient(play frisbee, be used to friend)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.31
Salient(play frisbee, be used to friend)
Evidence: 0.08
¬ Salient(play frisbee, be used to run around with friend)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.72
Typical(play frisbee, be used to friend)
Evidence: 0.56
¬ Typical(play frisbee, requires have friend)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.72
Typical(play frisbee, be used to friend)
Evidence: 0.30
¬ Typical(play frisbee, requires go to park with friend)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.40
Remarkable(play frisbee, be used to friend)
Evidence: 0.19
¬ Remarkable(play frisbee, be used to run around with friend)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.72
Typical(play frisbee, be used to friend)
Evidence: 0.64
¬ Typical(play frisbee, requires ask friend)
...

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.31
Salient(play frisbee, be used to friend)
Evidence: 0.72
¬ Typical(play frisbee, be used to friend)
Evidence: 0.40
¬ Remarkable(play frisbee, be used to friend)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.61
Plausible(play frisbee, be used to friend)
Evidence: 0.72
¬ Typical(play frisbee, be used to friend)