play frisbee: causes be breathlessa

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes be breathlessa 1.00
causes get leid 0.87
causes death 0.79
causes run 0.78
causes fun 0.75
causes fatigue 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.59
Plausible(play frisbee, causes be breathlessa)
Evidence: 0.12
¬ Salient(play frisbee, causes be breathlessa)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.12
Salient(play frisbee, causes be breathlessa)
Evidence: 0.02
¬ Salient(play frisbee, causes get leid)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.13
Remarkable(play frisbee, causes be breathlessa)
Evidence: 0.03
¬ Remarkable(play frisbee, causes get leid)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Typical(play frisbee, causes be breathlessa)
Evidence: 0.84
¬ Typical(play frisbee, causes get leid)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.13
Remarkable(play frisbee, causes be breathlessa)
Evidence: 0.01
¬ Remarkable(play frisbee, causes death)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.12
Salient(play frisbee, causes be breathlessa)
Evidence: 0.02
¬ Salient(play frisbee, causes death)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.91
Typical(play frisbee, causes be breathlessa)
Evidence: 0.46
¬ Typical(play frisbee, causes fun)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.91
Typical(play frisbee, causes be breathlessa)
Evidence: 0.85
¬ Typical(play frisbee, causes run)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.91
Typical(play frisbee, causes be breathlessa)
Evidence: 0.98
¬ Typical(play frisbee, causes death)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.91
Typical(play frisbee, causes be breathlessa)
Evidence: 0.92
¬ Typical(play frisbee, causes fatigue)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.13
Remarkable(play frisbee, causes be breathlessa)
Evidence: 0.14
¬ Remarkable(play frisbee, causes fatigue)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.13
Remarkable(play frisbee, causes be breathlessa)
Evidence: 0.19
¬ Remarkable(play frisbee, causes run)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.12
Salient(play frisbee, causes be breathlessa)
Evidence: 0.20
¬ Salient(play frisbee, causes run)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.12
Salient(play frisbee, causes be breathlessa)
Evidence: 0.19
¬ Salient(play frisbee, causes fatigue)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.59
Plausible(play frisbee, causes be breathlessa)
Evidence: 0.76
¬ Plausible(play frisbee, causes get leid)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.59
Plausible(play frisbee, causes be breathlessa)
Evidence: 0.59
¬ Plausible(play frisbee, causes run)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.59
Plausible(play frisbee, causes be breathlessa)
Evidence: 0.54
¬ Plausible(play frisbee, causes fatigue)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.59
Plausible(play frisbee, causes be breathlessa)
Evidence: 0.65
¬ Plausible(play frisbee, causes death)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.59
Plausible(play frisbee, causes be breathlessa)
Evidence: 0.73
¬ Plausible(play frisbee, causes fun)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.75
Evidence: 0.12
Salient(play frisbee, causes be breathlessa)
Evidence: 0.49
¬ Salient(play frisbee, causes fun)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.75
Evidence: 0.13
Remarkable(play frisbee, causes be breathlessa)
Evidence: 0.75
¬ Remarkable(play frisbee, causes fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.12
Salient(play frisbee, causes be breathlessa)
Evidence: 0.91
¬ Typical(play frisbee, causes be breathlessa)
Evidence: 0.13
¬ Remarkable(play frisbee, causes be breathlessa)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.59
Plausible(play frisbee, causes be breathlessa)
Evidence: 0.91
¬ Typical(play frisbee, causes be breathlessa)