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play frisbee
:
causes be breathlessa
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes be breathlessa
1.00
causes get leid
0.87
causes death
0.79
causes run
0.78
causes fun
0.75
causes fatigue
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.59
Plausible(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.12
¬ Salient(
play frisbee
,
causes be breathlessa
)
Similarity expansion
0.73
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.87
Evidence:
0.12
Salient(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.02
¬ Salient(
play frisbee
,
causes get leid
)
0.73
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.87
Evidence:
0.13
Remarkable(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.03
¬ Remarkable(
play frisbee
,
causes get leid
)
0.69
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.87
Evidence:
0.91
Typical(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.84
¬ Typical(
play frisbee
,
causes get leid
)
0.67
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.79
Evidence:
0.13
Remarkable(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.01
¬ Remarkable(
play frisbee
,
causes death
)
0.66
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.79
Evidence:
0.12
Salient(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.02
¬ Salient(
play frisbee
,
causes death
)
0.62
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.75
Evidence:
0.91
Typical(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.46
¬ Typical(
play frisbee
,
causes fun
)
0.61
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.78
Evidence:
0.91
Typical(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.85
¬ Typical(
play frisbee
,
causes run
)
0.61
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.79
Evidence:
0.91
Typical(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.98
¬ Typical(
play frisbee
,
causes death
)
0.59
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.75
Evidence:
0.91
Typical(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.92
¬ Typical(
play frisbee
,
causes fatigue
)
0.56
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.75
Evidence:
0.13
Remarkable(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.14
¬ Remarkable(
play frisbee
,
causes fatigue
)
0.55
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.78
Evidence:
0.13
Remarkable(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.19
¬ Remarkable(
play frisbee
,
causes run
)
0.55
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.78
Evidence:
0.12
Salient(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.20
¬ Salient(
play frisbee
,
causes run
)
0.53
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.75
Evidence:
0.12
Salient(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.19
¬ Salient(
play frisbee
,
causes fatigue
)
0.52
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.87
Evidence:
0.59
Plausible(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.76
¬ Plausible(
play frisbee
,
causes get leid
)
0.51
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.78
Evidence:
0.59
Plausible(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.59
¬ Plausible(
play frisbee
,
causes run
)
0.50
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.75
Evidence:
0.59
Plausible(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.54
¬ Plausible(
play frisbee
,
causes fatigue
)
0.49
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.79
Evidence:
0.59
Plausible(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.65
¬ Plausible(
play frisbee
,
causes death
)
0.45
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.75
Evidence:
0.59
Plausible(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.73
¬ Plausible(
play frisbee
,
causes fun
)
0.37
Rule weight:
0.85
Evidence weight:
0.57
Similarity weight:
0.75
Evidence:
0.12
Salient(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.49
¬ Salient(
play frisbee
,
causes fun
)
0.22
Rule weight:
0.85
Evidence weight:
0.34
Similarity weight:
0.75
Evidence:
0.13
Remarkable(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.75
¬ Remarkable(
play frisbee
,
causes fun
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.12
Salient(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.91
¬ Typical(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.13
¬ Remarkable(
play frisbee
,
causes be breathlessa
)
Typical implies Plausible
0.30
Rule weight:
0.48
Evidence weight:
0.63
Similarity weight:
1.00
Evidence:
0.59
Plausible(
play frisbee
,
causes be breathlessa
)
⋁
Evidence:
0.91
¬ Typical(
play frisbee
,
causes be breathlessa
)