play frisbee: causes minute of fun and exercise

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes minute of fun and exercise 1.00
causes exercise 0.83
be used to get exercise 0.83
be used to exercise 0.82
be motivated by get exercise 0.81
be motivated by exercise 0.81
causes dog get exercise 0.80
causes fun 0.79
be motivated by excercise your dog 0.77
be motivated by get some fresh air and exercise 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.77
Plausible(play frisbee, causes minute of fun and exercise)
Evidence: 0.55
¬ Salient(play frisbee, causes minute of fun and exercise)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.55
Salient(play frisbee, causes minute of fun and exercise)
Evidence: 0.28
¬ Salient(play frisbee, causes dog get exercise)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.73
Remarkable(play frisbee, causes minute of fun and exercise)
Evidence: 0.62
¬ Remarkable(play frisbee, causes exercise)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.77
Plausible(play frisbee, causes minute of fun and exercise)
Evidence: 0.77
¬ Plausible(play frisbee, causes exercise)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.73
Remarkable(play frisbee, causes minute of fun and exercise)
Evidence: 0.68
¬ Remarkable(play frisbee, be used to get exercise)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.77
Plausible(play frisbee, causes minute of fun and exercise)
Evidence: 0.82
¬ Plausible(play frisbee, be used to get exercise)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.42
Typical(play frisbee, causes minute of fun and exercise)
Evidence: 0.30
¬ Typical(play frisbee, be motivated by get exercise)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.77
Plausible(play frisbee, causes minute of fun and exercise)
Evidence: 0.73
¬ Plausible(play frisbee, causes fun)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.77
Plausible(play frisbee, causes minute of fun and exercise)
Evidence: 0.83
¬ Plausible(play frisbee, be motivated by get exercise)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.42
Typical(play frisbee, causes minute of fun and exercise)
Evidence: 0.37
¬ Typical(play frisbee, be used to get exercise)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.42
Typical(play frisbee, causes minute of fun and exercise)
Evidence: 0.28
¬ Typical(play frisbee, be motivated by get some fresh air and exercise)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.77
Plausible(play frisbee, causes minute of fun and exercise)
Evidence: 0.83
¬ Plausible(play frisbee, causes dog get exercise)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.42
Typical(play frisbee, causes minute of fun and exercise)
Evidence: 0.35
¬ Typical(play frisbee, causes dog get exercise)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.73
Remarkable(play frisbee, causes minute of fun and exercise)
Evidence: 0.75
¬ Remarkable(play frisbee, causes dog get exercise)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.73
Remarkable(play frisbee, causes minute of fun and exercise)
Evidence: 0.75
¬ Remarkable(play frisbee, causes fun)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.73
Remarkable(play frisbee, causes minute of fun and exercise)
Evidence: 0.83
¬ Remarkable(play frisbee, be motivated by get exercise)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.55
Salient(play frisbee, causes minute of fun and exercise)
Evidence: 0.56
¬ Salient(play frisbee, causes exercise)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.55
Salient(play frisbee, causes minute of fun and exercise)
Evidence: 0.49
¬ Salient(play frisbee, causes fun)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.42
Typical(play frisbee, causes minute of fun and exercise)
Evidence: 0.45
¬ Typical(play frisbee, causes exercise)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.73
Remarkable(play frisbee, causes minute of fun and exercise)
Evidence: 0.73
¬ Remarkable(play frisbee, be motivated by get some fresh air and exercise)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.77
Plausible(play frisbee, causes minute of fun and exercise)
Evidence: 0.87
¬ Plausible(play frisbee, be motivated by get some fresh air and exercise)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.55
Salient(play frisbee, causes minute of fun and exercise)
Evidence: 0.62
¬ Salient(play frisbee, be used to get exercise)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.55
Salient(play frisbee, causes minute of fun and exercise)
Evidence: 0.62
¬ Salient(play frisbee, be motivated by get exercise)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.42
Typical(play frisbee, causes minute of fun and exercise)
Evidence: 0.46
¬ Typical(play frisbee, causes fun)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.55
Salient(play frisbee, causes minute of fun and exercise)
Evidence: 0.70
¬ Salient(play frisbee, be motivated by get some fresh air and exercise)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.55
Salient(play frisbee, causes minute of fun and exercise)
Evidence: 0.42
¬ Typical(play frisbee, causes minute of fun and exercise)
Evidence: 0.73
¬ Remarkable(play frisbee, causes minute of fun and exercise)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.77
Plausible(play frisbee, causes minute of fun and exercise)
Evidence: 0.42
¬ Typical(play frisbee, causes minute of fun and exercise)