play frisbee: be used to get exercise

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get exercise 1.00
be used to exercise 0.96
be motivated by get exercise 0.95
causes exercise 0.92
be motivated by exercise 0.92
causes dog get exercise 0.89
be used to exercise dog 0.87
be motivated by excercise your dog 0.85
be motivated by get some fresh air and exercise 0.84
causes minute of fun and exercise 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.82
Plausible(play frisbee, be used to get exercise)
Evidence: 0.62
¬ Salient(play frisbee, be used to get exercise)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.82
Plausible(play frisbee, be used to get exercise)
Evidence: 0.83
¬ Plausible(play frisbee, be motivated by get exercise)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.62
Salient(play frisbee, be used to get exercise)
Evidence: 0.20
¬ Salient(play frisbee, be used to exercise dog)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.62
Salient(play frisbee, be used to get exercise)
Evidence: 0.28
¬ Salient(play frisbee, causes dog get exercise)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.82
Plausible(play frisbee, be used to get exercise)
Evidence: 0.77
¬ Plausible(play frisbee, causes exercise)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.37
Typical(play frisbee, be used to get exercise)
Evidence: 0.30
¬ Typical(play frisbee, be motivated by get exercise)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.82
Plausible(play frisbee, be used to get exercise)
Evidence: 0.83
¬ Plausible(play frisbee, causes dog get exercise)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.82
Plausible(play frisbee, be used to get exercise)
Evidence: 0.82
¬ Plausible(play frisbee, be used to exercise dog)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.68
Remarkable(play frisbee, be used to get exercise)
Evidence: 0.62
¬ Remarkable(play frisbee, causes exercise)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.62
Salient(play frisbee, be used to get exercise)
Evidence: 0.62
¬ Salient(play frisbee, be motivated by get exercise)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.62
Salient(play frisbee, be used to get exercise)
Evidence: 0.56
¬ Salient(play frisbee, causes exercise)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.82
Plausible(play frisbee, be used to get exercise)
Evidence: 0.77
¬ Plausible(play frisbee, causes minute of fun and exercise)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.82
Plausible(play frisbee, be used to get exercise)
Evidence: 0.87
¬ Plausible(play frisbee, be motivated by get some fresh air and exercise)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.68
Remarkable(play frisbee, be used to get exercise)
Evidence: 0.60
¬ Remarkable(play frisbee, be used to exercise dog)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.68
Remarkable(play frisbee, be used to get exercise)
Evidence: 0.83
¬ Remarkable(play frisbee, be motivated by get exercise)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.37
Typical(play frisbee, be used to get exercise)
Evidence: 0.28
¬ Typical(play frisbee, be motivated by get some fresh air and exercise)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.37
Typical(play frisbee, be used to get exercise)
Evidence: 0.35
¬ Typical(play frisbee, causes dog get exercise)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.68
Remarkable(play frisbee, be used to get exercise)
Evidence: 0.75
¬ Remarkable(play frisbee, causes dog get exercise)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.37
Typical(play frisbee, be used to get exercise)
Evidence: 0.45
¬ Typical(play frisbee, causes exercise)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.62
Salient(play frisbee, be used to get exercise)
Evidence: 0.55
¬ Salient(play frisbee, causes minute of fun and exercise)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.37
Typical(play frisbee, be used to get exercise)
Evidence: 0.39
¬ Typical(play frisbee, be used to exercise dog)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.68
Remarkable(play frisbee, be used to get exercise)
Evidence: 0.73
¬ Remarkable(play frisbee, be motivated by get some fresh air and exercise)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.68
Remarkable(play frisbee, be used to get exercise)
Evidence: 0.73
¬ Remarkable(play frisbee, causes minute of fun and exercise)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.62
Salient(play frisbee, be used to get exercise)
Evidence: 0.70
¬ Salient(play frisbee, be motivated by get some fresh air and exercise)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.37
Typical(play frisbee, be used to get exercise)
Evidence: 0.42
¬ Typical(play frisbee, causes minute of fun and exercise)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.62
Salient(play frisbee, be used to get exercise)
Evidence: 0.37
¬ Typical(play frisbee, be used to get exercise)
Evidence: 0.68
¬ Remarkable(play frisbee, be used to get exercise)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.82
Plausible(play frisbee, be used to get exercise)
Evidence: 0.37
¬ Typical(play frisbee, be used to get exercise)