play frisbee: be motivated by get some fresh air and exercise

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by get some fresh air and exercise 1.00
be motivated by get exercise 0.87
be used to get exercise 0.84
be motivated by exercise 0.83
be used to exercise 0.79
causes dog get exercise 0.78
be motivated by excercise your dog 0.78
causes exercise 0.78
causes minute of fun and exercise 0.77
be motivated by have fun with my child 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.87
Plausible(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.70
¬ Salient(play frisbee, be motivated by get some fresh air and exercise)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.87
Plausible(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.83
¬ Plausible(play frisbee, be motivated by get exercise)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.87
Plausible(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.82
¬ Plausible(play frisbee, be used to get exercise)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.70
Salient(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.28
¬ Salient(play frisbee, causes dog get exercise)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.70
Salient(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.62
¬ Salient(play frisbee, be motivated by get exercise)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.87
Plausible(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.83
¬ Plausible(play frisbee, causes dog get exercise)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.87
Plausible(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.77
¬ Plausible(play frisbee, causes exercise)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.87
Plausible(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.77
¬ Plausible(play frisbee, causes minute of fun and exercise)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.73
Remarkable(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.68
¬ Remarkable(play frisbee, be used to get exercise)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.70
Salient(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.62
¬ Salient(play frisbee, be used to get exercise)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.28
Typical(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.30
¬ Typical(play frisbee, be motivated by get exercise)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.87
Plausible(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.86
¬ Plausible(play frisbee, be motivated by have fun with my child)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.73
Remarkable(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.83
¬ Remarkable(play frisbee, be motivated by get exercise)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.28
Typical(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by have fun with my child)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.73
Remarkable(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.62
¬ Remarkable(play frisbee, causes exercise)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.70
Salient(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.56
¬ Salient(play frisbee, causes exercise)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.70
Salient(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.55
¬ Salient(play frisbee, causes minute of fun and exercise)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.70
Salient(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.57
¬ Salient(play frisbee, be motivated by have fun with my child)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.73
Remarkable(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.75
¬ Remarkable(play frisbee, causes dog get exercise)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.73
Remarkable(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.73
¬ Remarkable(play frisbee, causes minute of fun and exercise)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.28
Typical(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.37
¬ Typical(play frisbee, be used to get exercise)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.28
Typical(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.35
¬ Typical(play frisbee, causes dog get exercise)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.73
Remarkable(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.91
¬ Remarkable(play frisbee, be motivated by have fun with my child)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.28
Typical(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.42
¬ Typical(play frisbee, causes minute of fun and exercise)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.28
Typical(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.45
¬ Typical(play frisbee, causes exercise)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.70
Salient(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.28
¬ Typical(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.73
¬ Remarkable(play frisbee, be motivated by get some fresh air and exercise)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.87
Plausible(play frisbee, be motivated by get some fresh air and exercise)
Evidence: 0.28
¬ Typical(play frisbee, be motivated by get some fresh air and exercise)