play game: be used to challening opponent

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be used to challening opponent 1.00
requires find opponent 0.91
causes defeat of your opponent 0.86
wants to conquer your opponent 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.79
Plausible(play game, be used to challening opponent)
Evidence: 0.69
¬ Salient(play game, be used to challening opponent)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.69
Salient(play game, be used to challening opponent)
Evidence: 0.14
¬ Salient(play game, causes defeat of your opponent)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.24
Remarkable(play game, be used to challening opponent)
Evidence: 0.12
¬ Remarkable(play game, causes defeat of your opponent)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.69
Salient(play game, be used to challening opponent)
Evidence: 0.26
¬ Salient(play game, wants to conquer your opponent)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.79
Plausible(play game, be used to challening opponent)
Evidence: 0.80
¬ Plausible(play game, requires find opponent)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.24
Remarkable(play game, be used to challening opponent)
Evidence: 0.14
¬ Remarkable(play game, wants to conquer your opponent)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.59
Typical(play game, be used to challening opponent)
Evidence: 0.51
¬ Typical(play game, requires find opponent)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.69
Salient(play game, be used to challening opponent)
Evidence: 0.70
¬ Salient(play game, requires find opponent)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.79
Plausible(play game, be used to challening opponent)
Evidence: 0.80
¬ Plausible(play game, causes defeat of your opponent)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.79
Plausible(play game, be used to challening opponent)
Evidence: 0.70
¬ Plausible(play game, wants to conquer your opponent)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.24
Remarkable(play game, be used to challening opponent)
Evidence: 0.38
¬ Remarkable(play game, requires find opponent)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.59
Typical(play game, be used to challening opponent)
Evidence: 0.75
¬ Typical(play game, causes defeat of your opponent)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.59
Typical(play game, be used to challening opponent)
Evidence: 0.89
¬ Typical(play game, wants to conquer your opponent)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.69
Salient(play game, be used to challening opponent)
Evidence: 0.59
¬ Typical(play game, be used to challening opponent)
Evidence: 0.24
¬ Remarkable(play game, be used to challening opponent)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.79
Plausible(play game, be used to challening opponent)
Evidence: 0.59
¬ Typical(play game, be used to challening opponent)