play game: causes defeat of your opponent

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
causes defeat of your opponent 1.00
requires find opponent 0.89
be used to challening opponent 0.86
wants to conquer your opponent 0.84
be used to win 0.79
be motivated by win 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.80
Plausible(play game, causes defeat of your opponent)
Evidence: 0.14
¬ Salient(play game, causes defeat of your opponent)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.75
Typical(play game, causes defeat of your opponent)
Evidence: 0.51
¬ Typical(play game, requires find opponent)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.80
Plausible(play game, causes defeat of your opponent)
Evidence: 0.80
¬ Plausible(play game, requires find opponent)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.12
Remarkable(play game, causes defeat of your opponent)
Evidence: 0.14
¬ Remarkable(play game, wants to conquer your opponent)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.75
Typical(play game, causes defeat of your opponent)
Evidence: 0.18
¬ Typical(play game, be motivated by win)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.80
Plausible(play game, causes defeat of your opponent)
Evidence: 0.34
¬ Plausible(play game, be used to win)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.75
Typical(play game, causes defeat of your opponent)
Evidence: 0.59
¬ Typical(play game, be used to challening opponent)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.80
Plausible(play game, causes defeat of your opponent)
Evidence: 0.70
¬ Plausible(play game, wants to conquer your opponent)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.80
Plausible(play game, causes defeat of your opponent)
Evidence: 0.79
¬ Plausible(play game, be used to challening opponent)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.75
Typical(play game, causes defeat of your opponent)
Evidence: 0.42
¬ Typical(play game, be used to win)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.12
Remarkable(play game, causes defeat of your opponent)
Evidence: 0.24
¬ Remarkable(play game, be used to challening opponent)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.14
Salient(play game, causes defeat of your opponent)
Evidence: 0.26
¬ Salient(play game, wants to conquer your opponent)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.75
Typical(play game, causes defeat of your opponent)
Evidence: 0.89
¬ Typical(play game, wants to conquer your opponent)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.80
Plausible(play game, causes defeat of your opponent)
Evidence: 0.94
¬ Plausible(play game, be motivated by win)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.89
Evidence: 0.12
Remarkable(play game, causes defeat of your opponent)
Evidence: 0.38
¬ Remarkable(play game, requires find opponent)
0.30
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.89
Evidence: 0.14
Salient(play game, causes defeat of your opponent)
Evidence: 0.70
¬ Salient(play game, requires find opponent)
0.29
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.86
Evidence: 0.14
Salient(play game, causes defeat of your opponent)
Evidence: 0.69
¬ Salient(play game, be used to challening opponent)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.77
Evidence: 0.14
Salient(play game, causes defeat of your opponent)
Evidence: 0.74
¬ Salient(play game, be motivated by win)
0.22
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.79
Evidence: 0.12
Remarkable(play game, causes defeat of your opponent)
Evidence: 0.77
¬ Remarkable(play game, be used to win)
0.21
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.79
Evidence: 0.14
Salient(play game, causes defeat of your opponent)
Evidence: 0.80
¬ Salient(play game, be used to win)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.77
Evidence: 0.12
Remarkable(play game, causes defeat of your opponent)
Evidence: 0.88
¬ Remarkable(play game, be motivated by win)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.14
Salient(play game, causes defeat of your opponent)
Evidence: 0.75
¬ Typical(play game, causes defeat of your opponent)
Evidence: 0.12
¬ Remarkable(play game, causes defeat of your opponent)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.80
Plausible(play game, causes defeat of your opponent)
Evidence: 0.75
¬ Typical(play game, causes defeat of your opponent)