play game: be used to flex your mental skill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be used to flex your mental skill 1.00
requires skill 0.81
be used to demonstrate your skill 0.81
be used to learn new skill 0.80
be used to learn skill 0.80
be used to gain skill 0.79
requires skill and patience 0.78
be used to sharpen your mind 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.84
Plausible(play game, be used to flex your mental skill)
Evidence: 0.94
¬ Salient(play game, be used to flex your mental skill)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Salient(play game, be used to flex your mental skill)
Evidence: 0.91
¬ Salient(play game, requires skill)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.94
Salient(play game, be used to flex your mental skill)
Evidence: 0.78
¬ Salient(play game, be used to learn new skill)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Salient(play game, be used to flex your mental skill)
Evidence: 0.94
¬ Salient(play game, be used to demonstrate your skill)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.84
Plausible(play game, be used to flex your mental skill)
Evidence: 0.52
¬ Plausible(play game, be used to learn new skill)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.94
Salient(play game, be used to flex your mental skill)
Evidence: 0.92
¬ Salient(play game, requires skill and patience)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.15
Typical(play game, be used to flex your mental skill)
Evidence: 0.11
¬ Typical(play game, be used to demonstrate your skill)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.84
Plausible(play game, be used to flex your mental skill)
Evidence: 0.68
¬ Plausible(play game, requires skill)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.84
Plausible(play game, be used to flex your mental skill)
Evidence: 0.87
¬ Plausible(play game, be used to demonstrate your skill)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.84
Plausible(play game, be used to flex your mental skill)
Evidence: 0.72
¬ Plausible(play game, requires skill and patience)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.15
Typical(play game, be used to flex your mental skill)
Evidence: 0.27
¬ Typical(play game, requires skill)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.60
Remarkable(play game, be used to flex your mental skill)
Evidence: 0.58
¬ Remarkable(play game, requires skill)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.15
Typical(play game, be used to flex your mental skill)
Evidence: 0.24
¬ Typical(play game, requires skill and patience)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.60
Remarkable(play game, be used to flex your mental skill)
Evidence: 0.56
¬ Remarkable(play game, requires skill and patience)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.15
Typical(play game, be used to flex your mental skill)
Evidence: 0.32
¬ Typical(play game, be used to learn new skill)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.60
Remarkable(play game, be used to flex your mental skill)
Evidence: 0.74
¬ Remarkable(play game, be used to demonstrate your skill)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.60
Remarkable(play game, be used to flex your mental skill)
Evidence: 0.78
¬ Remarkable(play game, be used to learn new skill)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Salient(play game, be used to flex your mental skill)
Evidence: 0.15
¬ Typical(play game, be used to flex your mental skill)
Evidence: 0.60
¬ Remarkable(play game, be used to flex your mental skill)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.84
Plausible(play game, be used to flex your mental skill)
Evidence: 0.15
¬ Typical(play game, be used to flex your mental skill)