play game: causes stress

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
causes stress 1.00
be used to stress reduction 0.84
causes fatigue 0.77
be used to alleviate boredom 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.04
¬ Remarkable(play game, causes stress)
Evidence: 0.05
¬ Remarkable(board game, be used to alleviate boredom)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.80
Plausible(play game, causes stress)
Evidence: 0.05
Remarkable(board game, be used to alleviate boredom)
Evidence: 0.52
¬ Plausible(board game, be used to alleviate boredom)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.80
Plausible(play game, causes stress)
Evidence: 0.22
¬ Salient(play game, causes stress)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.22
Salient(play game, causes stress)
Evidence: 0.83
¬ Typical(play game, causes stress)
Evidence: 0.04
¬ Remarkable(play game, causes stress)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.80
Plausible(play game, causes stress)
Evidence: 0.83
¬ Typical(play game, causes stress)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.04
¬ Remarkable(play game, causes stress)
Evidence: 0.95
¬ Typical(board game, be used to alleviate boredom)