play harp: be motivated by relax

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by relax 1.00
be used to relaxation 0.81
be motivated by you be creatived 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.53
Plausible(play harp, be motivated by relax)
Evidence: 0.41
¬ Salient(play harp, be motivated by relax)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.73
Typical(play harp, be motivated by relax)
Evidence: 0.37
¬ Typical(play harp, be used to relaxation)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.73
Typical(play harp, be motivated by relax)
Evidence: 0.51
¬ Typical(play harp, be motivated by you be creatived)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.44
Remarkable(play harp, be motivated by relax)
Evidence: 0.38
¬ Remarkable(play harp, be used to relaxation)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.41
Salient(play harp, be motivated by relax)
Evidence: 0.49
¬ Salient(play harp, be motivated by you be creatived)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.53
Plausible(play harp, be motivated by relax)
Evidence: 0.66
¬ Plausible(play harp, be motivated by you be creatived)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.41
Salient(play harp, be motivated by relax)
Evidence: 0.64
¬ Salient(play harp, be used to relaxation)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.53
Plausible(play harp, be motivated by relax)
Evidence: 0.84
¬ Plausible(play harp, be used to relaxation)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.44
Remarkable(play harp, be motivated by relax)
Evidence: 0.74
¬ Remarkable(play harp, be motivated by you be creatived)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.41
Salient(play harp, be motivated by relax)
Evidence: 0.73
¬ Typical(play harp, be motivated by relax)
Evidence: 0.44
¬ Remarkable(play harp, be motivated by relax)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.53
Plausible(play harp, be motivated by relax)
Evidence: 0.73
¬ Typical(play harp, be motivated by relax)