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play harp
:
be motivated by relax
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by relax
1.00
be used to relaxation
0.81
be motivated by you be creatived
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.81
Similarity weight:
1.00
Evidence:
0.53
Plausible(
play harp
,
be motivated by relax
)
⋁
Evidence:
0.41
¬ Salient(
play harp
,
be motivated by relax
)
Similarity expansion
0.62
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.81
Evidence:
0.73
Typical(
play harp
,
be motivated by relax
)
⋁
Evidence:
0.37
¬ Typical(
play harp
,
be used to relaxation
)
0.57
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.78
Evidence:
0.73
Typical(
play harp
,
be motivated by relax
)
⋁
Evidence:
0.51
¬ Typical(
play harp
,
be motivated by you be creatived
)
0.54
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.81
Evidence:
0.44
Remarkable(
play harp
,
be motivated by relax
)
⋁
Evidence:
0.38
¬ Remarkable(
play harp
,
be used to relaxation
)
0.47
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.78
Evidence:
0.41
Salient(
play harp
,
be motivated by relax
)
⋁
Evidence:
0.49
¬ Salient(
play harp
,
be motivated by you be creatived
)
0.46
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.78
Evidence:
0.53
Plausible(
play harp
,
be motivated by relax
)
⋁
Evidence:
0.66
¬ Plausible(
play harp
,
be motivated by you be creatived
)
0.43
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.81
Evidence:
0.41
Salient(
play harp
,
be motivated by relax
)
⋁
Evidence:
0.64
¬ Salient(
play harp
,
be used to relaxation
)
0.42
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.81
Evidence:
0.53
Plausible(
play harp
,
be motivated by relax
)
⋁
Evidence:
0.84
¬ Plausible(
play harp
,
be used to relaxation
)
0.39
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.78
Evidence:
0.44
Remarkable(
play harp
,
be motivated by relax
)
⋁
Evidence:
0.74
¬ Remarkable(
play harp
,
be motivated by you be creatived
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.81
Similarity weight:
1.00
Evidence:
0.41
Salient(
play harp
,
be motivated by relax
)
⋁
Evidence:
0.73
¬ Typical(
play harp
,
be motivated by relax
)
⋁
Evidence:
0.44
¬ Remarkable(
play harp
,
be motivated by relax
)
Typical implies Plausible
0.32
Rule weight:
0.48
Evidence weight:
0.66
Similarity weight:
1.00
Evidence:
0.53
Plausible(
play harp
,
be motivated by relax
)
⋁
Evidence:
0.73
¬ Typical(
play harp
,
be motivated by relax
)