play harp: be motivated by you be creatived

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you be creatived 1.00
requires ask yourself why 0.80
causes you may be bad at it 0.80
be motivated by it have pretty sound 0.79
be motivated by you be part of orchestra 0.78
be motivated by relax 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.66
Plausible(play harp, be motivated by you be creatived)
Evidence: 0.49
¬ Salient(play harp, be motivated by you be creatived)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.74
Remarkable(play harp, be motivated by you be creatived)
Evidence: 0.18
¬ Remarkable(play harp, requires ask yourself why)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.49
Salient(play harp, be motivated by you be creatived)
Evidence: 0.15
¬ Salient(play harp, requires ask yourself why)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.74
Remarkable(play harp, be motivated by you be creatived)
Evidence: 0.45
¬ Remarkable(play harp, causes you may be bad at it)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.51
Typical(play harp, be motivated by you be creatived)
Evidence: 0.24
¬ Typical(play harp, be motivated by it have pretty sound)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.49
Salient(play harp, be motivated by you be creatived)
Evidence: 0.22
¬ Salient(play harp, be motivated by you be part of orchestra)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.74
Remarkable(play harp, be motivated by you be creatived)
Evidence: 0.44
¬ Remarkable(play harp, be motivated by relax)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.49
Salient(play harp, be motivated by you be creatived)
Evidence: 0.36
¬ Salient(play harp, causes you may be bad at it)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.66
Plausible(play harp, be motivated by you be creatived)
Evidence: 0.53
¬ Plausible(play harp, be motivated by relax)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.74
Remarkable(play harp, be motivated by you be creatived)
Evidence: 0.71
¬ Remarkable(play harp, be motivated by you be part of orchestra)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.66
Plausible(play harp, be motivated by you be creatived)
Evidence: 0.64
¬ Plausible(play harp, causes you may be bad at it)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.51
Typical(play harp, be motivated by you be creatived)
Evidence: 0.42
¬ Typical(play harp, be motivated by you be part of orchestra)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.66
Plausible(play harp, be motivated by you be creatived)
Evidence: 0.67
¬ Plausible(play harp, requires ask yourself why)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.74
Remarkable(play harp, be motivated by you be creatived)
Evidence: 0.82
¬ Remarkable(play harp, be motivated by it have pretty sound)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.49
Salient(play harp, be motivated by you be creatived)
Evidence: 0.41
¬ Salient(play harp, be motivated by relax)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.66
Plausible(play harp, be motivated by you be creatived)
Evidence: 0.76
¬ Plausible(play harp, be motivated by you be part of orchestra)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.66
Plausible(play harp, be motivated by you be creatived)
Evidence: 0.86
¬ Plausible(play harp, be motivated by it have pretty sound)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.51
Typical(play harp, be motivated by you be creatived)
Evidence: 0.63
¬ Typical(play harp, causes you may be bad at it)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.49
Salient(play harp, be motivated by you be creatived)
Evidence: 0.67
¬ Salient(play harp, be motivated by it have pretty sound)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.80
Evidence: 0.51
Typical(play harp, be motivated by you be creatived)
Evidence: 0.74
¬ Typical(play harp, requires ask yourself why)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.51
Typical(play harp, be motivated by you be creatived)
Evidence: 0.73
¬ Typical(play harp, be motivated by relax)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.49
Salient(play harp, be motivated by you be creatived)
Evidence: 0.51
¬ Typical(play harp, be motivated by you be creatived)
Evidence: 0.74
¬ Remarkable(play harp, be motivated by you be creatived)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.66
Plausible(play harp, be motivated by you be creatived)
Evidence: 0.51
¬ Typical(play harp, be motivated by you be creatived)