play harp: be motivated by it have pretty sound

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by it have pretty sound 1.00
be used to have fun 0.80
be motivated by you be creatived 0.79
causes you may be bad at it 0.77
be motivated by like to play harp 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.86
Plausible(play harp, be motivated by it have pretty sound)
Evidence: 0.67
¬ Salient(play harp, be motivated by it have pretty sound)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.86
Plausible(play harp, be motivated by it have pretty sound)
Evidence: 0.64
¬ Plausible(play harp, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.86
Plausible(play harp, be motivated by it have pretty sound)
Evidence: 0.66
¬ Plausible(play harp, be motivated by you be creatived)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.82
Remarkable(play harp, be motivated by it have pretty sound)
Evidence: 0.45
¬ Remarkable(play harp, causes you may be bad at it)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.86
Plausible(play harp, be motivated by it have pretty sound)
Evidence: 0.64
¬ Plausible(play harp, causes you may be bad at it)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.82
Remarkable(play harp, be motivated by it have pretty sound)
Evidence: 0.67
¬ Remarkable(play harp, be used to have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.82
Remarkable(play harp, be motivated by it have pretty sound)
Evidence: 0.74
¬ Remarkable(play harp, be motivated by you be creatived)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.67
Salient(play harp, be motivated by it have pretty sound)
Evidence: 0.36
¬ Salient(play harp, causes you may be bad at it)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.67
Salient(play harp, be motivated by it have pretty sound)
Evidence: 0.48
¬ Salient(play harp, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.86
Plausible(play harp, be motivated by it have pretty sound)
Evidence: 0.84
¬ Plausible(play harp, be motivated by like to play harp)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.67
Salient(play harp, be motivated by it have pretty sound)
Evidence: 0.49
¬ Salient(play harp, be motivated by you be creatived)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.24
Typical(play harp, be motivated by it have pretty sound)
Evidence: 0.21
¬ Typical(play harp, be motivated by like to play harp)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.82
Remarkable(play harp, be motivated by it have pretty sound)
Evidence: 0.91
¬ Remarkable(play harp, be motivated by like to play harp)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.67
Salient(play harp, be motivated by it have pretty sound)
Evidence: 0.59
¬ Salient(play harp, be motivated by like to play harp)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.24
Typical(play harp, be motivated by it have pretty sound)
Evidence: 0.51
¬ Typical(play harp, be motivated by you be creatived)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.24
Typical(play harp, be motivated by it have pretty sound)
Evidence: 0.55
¬ Typical(play harp, be used to have fun)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.24
Typical(play harp, be motivated by it have pretty sound)
Evidence: 0.63
¬ Typical(play harp, causes you may be bad at it)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.67
Salient(play harp, be motivated by it have pretty sound)
Evidence: 0.24
¬ Typical(play harp, be motivated by it have pretty sound)
Evidence: 0.82
¬ Remarkable(play harp, be motivated by it have pretty sound)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.86
Plausible(play harp, be motivated by it have pretty sound)
Evidence: 0.24
¬ Typical(play harp, be motivated by it have pretty sound)