play harp: causes you may be bad at it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you may be bad at it 1.00
be motivated by you be creatived 0.80
causes person want to die 0.79
requires ask yourself why 0.78
be motivated by it have pretty sound 0.77
causes someone mistake you for harpo marx 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.64
Plausible(play harp, causes you may be bad at it)
Evidence: 0.36
¬ Salient(play harp, causes you may be bad at it)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.36
Salient(play harp, causes you may be bad at it)
Evidence: 0.15
¬ Salient(play harp, requires ask yourself why)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.36
Salient(play harp, causes you may be bad at it)
Evidence: 0.16
¬ Salient(play harp, causes person want to die)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.45
Remarkable(play harp, causes you may be bad at it)
Evidence: 0.18
¬ Remarkable(play harp, requires ask yourself why)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.63
Typical(play harp, causes you may be bad at it)
Evidence: 0.24
¬ Typical(play harp, be motivated by it have pretty sound)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.45
Remarkable(play harp, causes you may be bad at it)
Evidence: 0.22
¬ Remarkable(play harp, causes person want to die)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.63
Typical(play harp, causes you may be bad at it)
Evidence: 0.51
¬ Typical(play harp, be motivated by you be creatived)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.64
Plausible(play harp, causes you may be bad at it)
Evidence: 0.51
¬ Plausible(play harp, causes person want to die)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.64
Plausible(play harp, causes you may be bad at it)
Evidence: 0.66
¬ Plausible(play harp, be motivated by you be creatived)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.64
Plausible(play harp, causes you may be bad at it)
Evidence: 0.67
¬ Plausible(play harp, requires ask yourself why)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.63
Typical(play harp, causes you may be bad at it)
Evidence: 0.74
¬ Typical(play harp, requires ask yourself why)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.36
Salient(play harp, causes you may be bad at it)
Evidence: 0.49
¬ Salient(play harp, be motivated by you be creatived)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.64
Plausible(play harp, causes you may be bad at it)
Evidence: 0.86
¬ Plausible(play harp, be motivated by it have pretty sound)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.63
Typical(play harp, causes you may be bad at it)
Evidence: 0.87
¬ Typical(play harp, causes person want to die)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.45
Remarkable(play harp, causes you may be bad at it)
Evidence: 0.74
¬ Remarkable(play harp, be motivated by you be creatived)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.36
Salient(play harp, causes you may be bad at it)
Evidence: 0.67
¬ Salient(play harp, be motivated by it have pretty sound)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.45
Remarkable(play harp, causes you may be bad at it)
Evidence: 0.82
¬ Remarkable(play harp, be motivated by it have pretty sound)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.36
Salient(play harp, causes you may be bad at it)
Evidence: 0.63
¬ Typical(play harp, causes you may be bad at it)
Evidence: 0.45
¬ Remarkable(play harp, causes you may be bad at it)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.64
Plausible(play harp, causes you may be bad at it)
Evidence: 0.63
¬ Typical(play harp, causes you may be bad at it)