play harp: be used to entertain person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to entertain person 1.00
be used to entertain audience 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.52
Plausible(play harp, be used to entertain person)
Evidence: 0.42
¬ Salient(play harp, be used to entertain person)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.73
Typical(play harp, be used to entertain person)
Evidence: 0.77
¬ Typical(play harp, be used to entertain audience)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.42
Salient(play harp, be used to entertain person)
Evidence: 0.39
¬ Salient(play harp, be used to entertain audience)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.52
Plausible(play harp, be used to entertain person)
Evidence: 0.48
¬ Plausible(play harp, be used to entertain audience)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.43
Remarkable(play harp, be used to entertain person)
Evidence: 0.45
¬ Remarkable(play harp, be used to entertain audience)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.42
Salient(play harp, be used to entertain person)
Evidence: 0.73
¬ Typical(play harp, be used to entertain person)
Evidence: 0.43
¬ Remarkable(play harp, be used to entertain person)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.52
Plausible(play harp, be used to entertain person)
Evidence: 0.73
¬ Typical(play harp, be used to entertain person)