play piano: be used to personal gain

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to personal gain 1.00
causes gain skill 0.80
be used to personal satisfaction 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.40
Plausible(play piano, be used to personal gain)
Evidence: 0.33
¬ Salient(play piano, be used to personal gain)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.91
Typical(play piano, be used to personal gain)
Evidence: 0.71
¬ Typical(play piano, causes gain skill)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.91
Typical(play piano, be used to personal gain)
Evidence: 0.73
¬ Typical(play piano, be used to personal satisfaction)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.36
Remarkable(play piano, be used to personal gain)
Evidence: 0.26
¬ Remarkable(play piano, be used to personal satisfaction)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.33
Salient(play piano, be used to personal gain)
Evidence: 0.38
¬ Salient(play piano, be used to personal satisfaction)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.33
Salient(play piano, be used to personal gain)
Evidence: 0.44
¬ Salient(play piano, causes gain skill)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.40
Plausible(play piano, be used to personal gain)
Evidence: 0.52
¬ Plausible(play piano, causes gain skill)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.36
Remarkable(play piano, be used to personal gain)
Evidence: 0.58
¬ Remarkable(play piano, causes gain skill)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.40
Plausible(play piano, be used to personal gain)
Evidence: 0.63
¬ Plausible(play piano, be used to personal satisfaction)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.33
Salient(play piano, be used to personal gain)
Evidence: 0.91
¬ Typical(play piano, be used to personal gain)
Evidence: 0.36
¬ Remarkable(play piano, be used to personal gain)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.40
Plausible(play piano, be used to personal gain)
Evidence: 0.91
¬ Typical(play piano, be used to personal gain)