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play piano
:
be used to personal gain
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to personal gain
1.00
causes gain skill
0.80
be used to personal satisfaction
0.80
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.40
Plausible(
play piano
,
be used to personal gain
)
⋁
Evidence:
0.33
¬ Salient(
play piano
,
be used to personal gain
)
Similarity expansion
0.64
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.80
Evidence:
0.91
Typical(
play piano
,
be used to personal gain
)
⋁
Evidence:
0.71
¬ Typical(
play piano
,
causes gain skill
)
0.64
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.80
Evidence:
0.91
Typical(
play piano
,
be used to personal gain
)
⋁
Evidence:
0.73
¬ Typical(
play piano
,
be used to personal satisfaction
)
0.57
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.80
Evidence:
0.36
Remarkable(
play piano
,
be used to personal gain
)
⋁
Evidence:
0.26
¬ Remarkable(
play piano
,
be used to personal satisfaction
)
0.51
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.80
Evidence:
0.33
Salient(
play piano
,
be used to personal gain
)
⋁
Evidence:
0.38
¬ Salient(
play piano
,
be used to personal satisfaction
)
0.48
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.80
Evidence:
0.33
Salient(
play piano
,
be used to personal gain
)
⋁
Evidence:
0.44
¬ Salient(
play piano
,
causes gain skill
)
0.47
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.80
Evidence:
0.40
Plausible(
play piano
,
be used to personal gain
)
⋁
Evidence:
0.52
¬ Plausible(
play piano
,
causes gain skill
)
0.43
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.80
Evidence:
0.36
Remarkable(
play piano
,
be used to personal gain
)
⋁
Evidence:
0.58
¬ Remarkable(
play piano
,
causes gain skill
)
0.42
Rule weight:
0.85
Evidence weight:
0.62
Similarity weight:
0.80
Evidence:
0.40
Plausible(
play piano
,
be used to personal gain
)
⋁
Evidence:
0.63
¬ Plausible(
play piano
,
be used to personal satisfaction
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.78
Similarity weight:
1.00
Evidence:
0.33
Salient(
play piano
,
be used to personal gain
)
⋁
Evidence:
0.91
¬ Typical(
play piano
,
be used to personal gain
)
⋁
Evidence:
0.36
¬ Remarkable(
play piano
,
be used to personal gain
)
Typical implies Plausible
0.22
Rule weight:
0.48
Evidence weight:
0.45
Similarity weight:
1.00
Evidence:
0.40
Plausible(
play piano
,
be used to personal gain
)
⋁
Evidence:
0.91
¬ Typical(
play piano
,
be used to personal gain
)