play piano: causes gain skill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes gain skill 1.00
requires skill 0.89
be used to learn skill 0.87
requires skill and train 0.83
be used to increase motor skill 0.82
requires nothing but skill help 0.82
be used to personal gain 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.52
Plausible(play piano, causes gain skill)
Evidence: 0.44
¬ Salient(play piano, causes gain skill)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.71
Typical(play piano, causes gain skill)
Evidence: 0.30
¬ Typical(play piano, requires skill)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.71
Typical(play piano, causes gain skill)
Evidence: 0.48
¬ Typical(play piano, be used to learn skill)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.58
Remarkable(play piano, causes gain skill)
Evidence: 0.25
¬ Remarkable(play piano, requires skill and train)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.71
Typical(play piano, causes gain skill)
Evidence: 0.37
¬ Typical(play piano, requires nothing but skill help)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.44
Salient(play piano, causes gain skill)
Evidence: 0.24
¬ Salient(play piano, requires skill and train)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.58
Remarkable(play piano, causes gain skill)
Evidence: 0.36
¬ Remarkable(play piano, be used to personal gain)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.71
Typical(play piano, causes gain skill)
Evidence: 0.60
¬ Typical(play piano, be used to increase motor skill)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.58
Remarkable(play piano, causes gain skill)
Evidence: 0.45
¬ Remarkable(play piano, be used to increase motor skill)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.71
Typical(play piano, causes gain skill)
Evidence: 0.67
¬ Typical(play piano, requires skill and train)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.44
Salient(play piano, causes gain skill)
Evidence: 0.33
¬ Salient(play piano, be used to personal gain)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.52
Plausible(play piano, causes gain skill)
Evidence: 0.40
¬ Plausible(play piano, be used to personal gain)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.44
Salient(play piano, causes gain skill)
Evidence: 0.37
¬ Salient(play piano, requires nothing but skill help)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.58
Remarkable(play piano, causes gain skill)
Evidence: 0.66
¬ Remarkable(play piano, requires skill)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.44
Salient(play piano, causes gain skill)
Evidence: 0.49
¬ Salient(play piano, be used to learn skill)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.44
Salient(play piano, causes gain skill)
Evidence: 0.47
¬ Salient(play piano, be used to increase motor skill)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.58
Remarkable(play piano, causes gain skill)
Evidence: 0.74
¬ Remarkable(play piano, be used to learn skill)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.71
Typical(play piano, causes gain skill)
Evidence: 0.91
¬ Typical(play piano, be used to personal gain)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.58
Remarkable(play piano, causes gain skill)
Evidence: 0.66
¬ Remarkable(play piano, requires nothing but skill help)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.52
Plausible(play piano, causes gain skill)
Evidence: 0.70
¬ Plausible(play piano, be used to learn skill)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.52
Plausible(play piano, causes gain skill)
Evidence: 0.67
¬ Plausible(play piano, be used to increase motor skill)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.52
Plausible(play piano, causes gain skill)
Evidence: 0.70
¬ Plausible(play piano, requires skill and train)
0.45
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.89
Evidence: 0.44
Salient(play piano, causes gain skill)
Evidence: 0.71
¬ Salient(play piano, requires skill)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.89
Evidence: 0.52
Plausible(play piano, causes gain skill)
Evidence: 0.86
¬ Plausible(play piano, requires skill)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.52
Plausible(play piano, causes gain skill)
Evidence: 0.82
¬ Plausible(play piano, requires nothing but skill help)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.44
Salient(play piano, causes gain skill)
Evidence: 0.71
¬ Typical(play piano, causes gain skill)
Evidence: 0.58
¬ Remarkable(play piano, causes gain skill)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.52
Plausible(play piano, causes gain skill)
Evidence: 0.71
¬ Typical(play piano, causes gain skill)