play piano: causes others to join in

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes others to join in 1.00
causes others to contribute 0.82
causes others to be entertain 0.81
causes others to sing along 0.80
be used to enteraining others 0.77
be used to entertain others 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.45
Plausible(play piano, causes others to join in)
Evidence: 0.16
¬ Salient(play piano, causes others to join in)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.92
Typical(play piano, causes others to join in)
Evidence: 0.77
¬ Typical(play piano, causes others to sing along)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.92
Typical(play piano, causes others to join in)
Evidence: 0.66
¬ Typical(play piano, be used to entertain others)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.16
Salient(play piano, causes others to join in)
Evidence: 0.24
¬ Salient(play piano, causes others to sing along)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.45
Plausible(play piano, causes others to join in)
Evidence: 0.52
¬ Plausible(play piano, causes others to sing along)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.23
Remarkable(play piano, causes others to join in)
Evidence: 0.46
¬ Remarkable(play piano, causes others to sing along)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.45
Plausible(play piano, causes others to join in)
Evidence: 0.59
¬ Plausible(play piano, be used to entertain others)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.16
Salient(play piano, causes others to join in)
Evidence: 0.39
¬ Salient(play piano, be used to entertain others)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.23
Remarkable(play piano, causes others to join in)
Evidence: 0.56
¬ Remarkable(play piano, be used to entertain others)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.16
Salient(play piano, causes others to join in)
Evidence: 0.92
¬ Typical(play piano, causes others to join in)
Evidence: 0.23
¬ Remarkable(play piano, causes others to join in)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.45
Plausible(play piano, causes others to join in)
Evidence: 0.92
¬ Typical(play piano, causes others to join in)