play poker: be used to win money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win money 1.00
causes win money 0.97
be motivated by win money 0.96
be used to win 0.93
be motivated by you like to win money 0.92
causes win lot of money 0.92
requires try to win all money 0.92
be motivated by you want to win money 0.91
be motivated by win 0.88
causes either win or lose money 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.79
Plausible(play poker, be used to win money)
Evidence: 0.53
¬ Salient(play poker, be used to win money)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.89
Remarkable(play poker, be used to win money)
Evidence: 0.90
¬ Remarkable(play poker, causes win money)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.32
Typical(play poker, be used to win money)
Evidence: 0.08
¬ Typical(play poker, be motivated by you like to win money)
0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.89
Remarkable(play poker, be used to win money)
Evidence: 0.91
¬ Remarkable(play poker, be motivated by win money)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.32
Typical(play poker, be used to win money)
Evidence: 0.08
¬ Typical(play poker, be motivated by you want to win money)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.32
Typical(play poker, be used to win money)
Evidence: 0.10
¬ Typical(play poker, requires try to win all money)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.53
Salient(play poker, be used to win money)
Evidence: 0.32
¬ Typical(play poker, be used to win money)
Evidence: 0.89
¬ Remarkable(play poker, be used to win money)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.79
Plausible(play poker, be used to win money)
Evidence: 0.32
¬ Typical(play poker, be used to win money)