play sport: be used to get money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get money 1.00
be used to money 0.95
be used to earn money 0.87
be used to work out 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.87
Plausible(play sport, be used to get money)
Evidence: 0.71
¬ Salient(play sport, be used to get money)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.87
Plausible(play sport, be used to get money)
Evidence: 0.90
¬ Plausible(play sport, be used to money)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.55
Remarkable(play sport, be used to get money)
Evidence: 0.33
¬ Remarkable(play sport, be used to money)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.87
Plausible(play sport, be used to get money)
Evidence: 0.82
¬ Plausible(play sport, be used to earn money)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.35
Typical(play sport, be used to get money)
Evidence: 0.33
¬ Typical(play sport, be used to money)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.71
Salient(play sport, be used to get money)
Evidence: 0.77
¬ Salient(play sport, be used to money)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.55
Remarkable(play sport, be used to get money)
Evidence: 0.36
¬ Remarkable(play sport, be used to earn money)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.71
Salient(play sport, be used to get money)
Evidence: 0.68
¬ Salient(play sport, be used to earn money)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.71
Salient(play sport, be used to get money)
Evidence: 0.31
¬ Salient(play sport, be used to work out)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.55
Remarkable(play sport, be used to get money)
Evidence: 0.24
¬ Remarkable(play sport, be used to work out)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.87
Plausible(play sport, be used to get money)
Evidence: 0.82
¬ Plausible(play sport, be used to work out)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.35
Typical(play sport, be used to get money)
Evidence: 0.48
¬ Typical(play sport, be used to earn money)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.35
Typical(play sport, be used to get money)
Evidence: 0.54
¬ Typical(play sport, be used to work out)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.71
Salient(play sport, be used to get money)
Evidence: 0.35
¬ Typical(play sport, be used to get money)
Evidence: 0.55
¬ Remarkable(play sport, be used to get money)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.87
Plausible(play sport, be used to get money)
Evidence: 0.35
¬ Typical(play sport, be used to get money)