play sport: be used to health

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to health 1.00
be used to improve your health 0.86
be motivated by improve health 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.93
Plausible(play sport, be used to health)
Evidence: 0.73
¬ Salient(play sport, be used to health)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Plausible(play sport, be used to health)
Evidence: 0.88
¬ Plausible(play sport, be motivated by improve health)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.73
Salient(play sport, be used to health)
Evidence: 0.74
¬ Salient(play sport, be motivated by improve health)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.28
Typical(play sport, be used to health)
Evidence: 0.33
¬ Typical(play sport, be motivated by improve health)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.28
Remarkable(play sport, be used to health)
Evidence: 0.46
¬ Remarkable(play sport, be motivated by improve health)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.73
Salient(play sport, be used to health)
Evidence: 0.28
¬ Typical(play sport, be used to health)
Evidence: 0.28
¬ Remarkable(play sport, be used to health)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.93
Plausible(play sport, be used to health)
Evidence: 0.28
¬ Typical(play sport, be used to health)