play tennis: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
be used to have fun 0.96
be motivated by it fun 0.92
be motivated by you enjoy competition 0.76
be motivated by you like game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.59
Plausible(play tennis, be used to fun)
Evidence: 0.46
¬ Salient(play tennis, be used to fun)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.66
Typical(play tennis, be used to fun)
Evidence: 0.51
¬ Typical(play tennis, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.66
Typical(play tennis, be used to fun)
Evidence: 0.14
¬ Typical(play tennis, be motivated by you like game)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.46
Salient(play tennis, be used to fun)
Evidence: 0.49
¬ Salient(play tennis, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.59
Plausible(play tennis, be used to fun)
Evidence: 0.68
¬ Plausible(play tennis, be used to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.66
Typical(play tennis, be used to fun)
Evidence: 0.44
¬ Typical(play tennis, be motivated by you enjoy competition)
0.53
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.96
Evidence: 0.52
Remarkable(play tennis, be used to fun)
Evidence: 0.73
¬ Remarkable(play tennis, be used to have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.46
Salient(play tennis, be used to fun)
Evidence: 0.49
¬ Salient(play tennis, be motivated by you enjoy competition)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.59
Plausible(play tennis, be used to fun)
Evidence: 0.70
¬ Plausible(play tennis, be motivated by you enjoy competition)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.46
Salient(play tennis, be used to fun)
Evidence: 0.67
¬ Salient(play tennis, be motivated by you like game)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.59
Plausible(play tennis, be used to fun)
Evidence: 0.91
¬ Plausible(play tennis, be motivated by you like game)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.52
Remarkable(play tennis, be used to fun)
Evidence: 0.82
¬ Remarkable(play tennis, be motivated by you enjoy competition)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.52
Remarkable(play tennis, be used to fun)
Evidence: 0.92
¬ Remarkable(play tennis, be motivated by you like game)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.46
Salient(play tennis, be used to fun)
Evidence: 0.66
¬ Typical(play tennis, be used to fun)
Evidence: 0.52
¬ Remarkable(play tennis, be used to fun)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.59
Plausible(play tennis, be used to fun)
Evidence: 0.66
¬ Typical(play tennis, be used to fun)