play violin: be used to learn new skill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to learn new skill 1.00
be used to learn skill 0.98
requires skill 0.90
requires build skill 0.89
be motivated by hone your fine motor skill 0.85
be used to learn to play good 0.84
be motivated by learn to play 0.82
requires learn how by take lesson 0.82
be used to learn how to play instrument 0.81
requires choose instrument with great versatility 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.69
Plausible(play violin, be used to learn new skill)
Evidence: 0.47
¬ Salient(play violin, be used to learn new skill)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.83
Remarkable(play violin, be used to learn new skill)
Evidence: 0.64
¬ Remarkable(play violin, requires skill)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.83
Remarkable(play violin, be used to learn new skill)
Evidence: 0.61
¬ Remarkable(play violin, be motivated by hone your fine motor skill)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.46
Typical(play violin, be used to learn new skill)
Evidence: 0.32
¬ Typical(play violin, requires skill)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.83
Remarkable(play violin, be used to learn new skill)
Evidence: 0.67
¬ Remarkable(play violin, requires learn how by take lesson)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.46
Typical(play violin, be used to learn new skill)
Evidence: 0.27
¬ Typical(play violin, be motivated by learn to play)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.46
Typical(play violin, be used to learn new skill)
Evidence: 0.25
¬ Typical(play violin, be used to learn how to play instrument)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.83
Remarkable(play violin, be used to learn new skill)
Evidence: 0.90
¬ Remarkable(play violin, be motivated by learn to play)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.83
Remarkable(play violin, be used to learn new skill)
Evidence: 0.90
¬ Remarkable(play violin, be used to learn how to play instrument)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.47
Salient(play violin, be used to learn new skill)
Evidence: 0.35
¬ Salient(play violin, requires learn how by take lesson)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.69
Plausible(play violin, be used to learn new skill)
Evidence: 0.85
¬ Plausible(play violin, requires skill)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.46
Typical(play violin, be used to learn new skill)
Evidence: 0.44
¬ Typical(play violin, be motivated by hone your fine motor skill)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.69
Plausible(play violin, be used to learn new skill)
Evidence: 0.78
¬ Plausible(play violin, be motivated by hone your fine motor skill)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.46
Typical(play violin, be used to learn new skill)
Evidence: 0.44
¬ Typical(play violin, requires learn how by take lesson)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.69
Plausible(play violin, be used to learn new skill)
Evidence: 0.78
¬ Plausible(play violin, requires learn how by take lesson)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.69
Plausible(play violin, be used to learn new skill)
Evidence: 0.83
¬ Plausible(play violin, be motivated by learn to play)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.69
Plausible(play violin, be used to learn new skill)
Evidence: 0.84
¬ Plausible(play violin, be used to learn how to play instrument)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.47
Salient(play violin, be used to learn new skill)
Evidence: 0.57
¬ Salient(play violin, be motivated by hone your fine motor skill)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.47
Salient(play violin, be used to learn new skill)
Evidence: 0.54
¬ Salient(play violin, be motivated by learn to play)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.47
Salient(play violin, be used to learn new skill)
Evidence: 0.57
¬ Salient(play violin, be used to learn how to play instrument)
0.48
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.90
Evidence: 0.47
Salient(play violin, be used to learn new skill)
Evidence: 0.71
¬ Salient(play violin, requires skill)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.47
Salient(play violin, be used to learn new skill)
Evidence: 0.46
¬ Typical(play violin, be used to learn new skill)
Evidence: 0.83
¬ Remarkable(play violin, be used to learn new skill)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.69
Plausible(play violin, be used to learn new skill)
Evidence: 0.46
¬ Typical(play violin, be used to learn new skill)