play violin: be motivated by learn to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by learn to play 1.00
be used to learn to play good 0.93
be used to learn skill 0.83
be used to learn how to play instrument 0.83
requires learn how by take lesson 0.83
requires have viloin to play 0.83
be used to learn new skill 0.82
requires learn how to play violin 0.82
be motivated by become good at it 0.81
requires know how to read score 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.83
Plausible(play violin, be motivated by learn to play)
Evidence: 0.54
¬ Salient(play violin, be motivated by learn to play)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.90
Remarkable(play violin, be motivated by learn to play)
Evidence: 0.54
¬ Remarkable(play violin, requires have viloin to play)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.90
Remarkable(play violin, be motivated by learn to play)
Evidence: 0.67
¬ Remarkable(play violin, requires learn how by take lesson)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.27
Typical(play violin, be motivated by learn to play)
Evidence: 0.09
¬ Typical(play violin, requires learn how to play violin)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(play violin, be motivated by learn to play)
Evidence: 0.90
¬ Remarkable(play violin, be used to learn how to play instrument)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.90
Remarkable(play violin, be motivated by learn to play)
Evidence: 0.83
¬ Remarkable(play violin, be used to learn new skill)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Remarkable(play violin, be motivated by learn to play)
Evidence: 0.96
¬ Remarkable(play violin, requires learn how to play violin)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Remarkable(play violin, be motivated by learn to play)
Evidence: 0.88
¬ Remarkable(play violin, be motivated by become good at it)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.54
Salient(play violin, be motivated by learn to play)
Evidence: 0.26
¬ Salient(play violin, requires have viloin to play)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.83
Plausible(play violin, be motivated by learn to play)
Evidence: 0.69
¬ Plausible(play violin, be used to learn new skill)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.83
Plausible(play violin, be motivated by learn to play)
Evidence: 0.72
¬ Plausible(play violin, requires have viloin to play)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.83
Plausible(play violin, be motivated by learn to play)
Evidence: 0.78
¬ Plausible(play violin, requires learn how by take lesson)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.83
Plausible(play violin, be motivated by learn to play)
Evidence: 0.84
¬ Plausible(play violin, be used to learn how to play instrument)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.54
Salient(play violin, be motivated by learn to play)
Evidence: 0.35
¬ Salient(play violin, requires learn how by take lesson)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.83
Plausible(play violin, be motivated by learn to play)
Evidence: 0.82
¬ Plausible(play violin, be motivated by become good at it)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.83
Plausible(play violin, be motivated by learn to play)
Evidence: 0.93
¬ Plausible(play violin, requires learn how to play violin)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.27
Typical(play violin, be motivated by learn to play)
Evidence: 0.25
¬ Typical(play violin, be used to learn how to play instrument)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.54
Salient(play violin, be motivated by learn to play)
Evidence: 0.47
¬ Salient(play violin, be used to learn new skill)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.27
Typical(play violin, be motivated by learn to play)
Evidence: 0.29
¬ Typical(play violin, be motivated by become good at it)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.54
Salient(play violin, be motivated by learn to play)
Evidence: 0.57
¬ Salient(play violin, be used to learn how to play instrument)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.54
Salient(play violin, be motivated by learn to play)
Evidence: 0.56
¬ Salient(play violin, be motivated by become good at it)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.54
Salient(play violin, be motivated by learn to play)
Evidence: 0.64
¬ Salient(play violin, requires learn how to play violin)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.27
Typical(play violin, be motivated by learn to play)
Evidence: 0.44
¬ Typical(play violin, requires learn how by take lesson)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.27
Typical(play violin, be motivated by learn to play)
Evidence: 0.46
¬ Typical(play violin, be used to learn new skill)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.27
Typical(play violin, be motivated by learn to play)
Evidence: 0.56
¬ Typical(play violin, requires have viloin to play)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.54
Salient(play violin, be motivated by learn to play)
Evidence: 0.27
¬ Typical(play violin, be motivated by learn to play)
Evidence: 0.90
¬ Remarkable(play violin, be motivated by learn to play)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.83
Plausible(play violin, be motivated by learn to play)
Evidence: 0.27
¬ Typical(play violin, be motivated by learn to play)