play violin: be motivated by become good at it

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by become good at it 1.00
be motivated by learn to play 0.81
be used to make person happy 0.80
be used to learn to play good 0.80
be motivated by it be inspire 0.79
be motivated by appear smart 0.79
requires make sure no one be sleep 0.77
causes become good at play violin 0.77
requires locate someone who can teach you 0.77
be used to make person sad 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.82
Plausible(play violin, be motivated by become good at it)
Evidence: 0.56
¬ Salient(play violin, be motivated by become good at it)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.88
Remarkable(play violin, be motivated by become good at it)
Evidence: 0.08
¬ Remarkable(play violin, requires make sure no one be sleep)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.56
Salient(play violin, be motivated by become good at it)
Evidence: 0.03
¬ Salient(play violin, requires make sure no one be sleep)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.88
Remarkable(play violin, be motivated by become good at it)
Evidence: 0.44
¬ Remarkable(play violin, be motivated by appear smart)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.88
Remarkable(play violin, be motivated by become good at it)
Evidence: 0.40
¬ Remarkable(play violin, be used to make person sad)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.88
Remarkable(play violin, be motivated by become good at it)
Evidence: 0.81
¬ Remarkable(play violin, be used to make person happy)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.88
Remarkable(play violin, be motivated by become good at it)
Evidence: 0.90
¬ Remarkable(play violin, be motivated by learn to play)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.82
Plausible(play violin, be motivated by become good at it)
Evidence: 0.62
¬ Plausible(play violin, be motivated by appear smart)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.82
Plausible(play violin, be motivated by become good at it)
Evidence: 0.75
¬ Plausible(play violin, be used to make person happy)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.82
Plausible(play violin, be motivated by become good at it)
Evidence: 0.53
¬ Plausible(play violin, be used to make person sad)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.82
Plausible(play violin, be motivated by become good at it)
Evidence: 0.83
¬ Plausible(play violin, be motivated by learn to play)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.88
Remarkable(play violin, be motivated by become good at it)
Evidence: 0.84
¬ Remarkable(play violin, requires locate someone who can teach you)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.56
Salient(play violin, be motivated by become good at it)
Evidence: 0.26
¬ Salient(play violin, be used to make person sad)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.82
Plausible(play violin, be motivated by become good at it)
Evidence: 0.82
¬ Plausible(play violin, requires make sure no one be sleep)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.29
Typical(play violin, be motivated by become good at it)
Evidence: 0.27
¬ Typical(play violin, be motivated by learn to play)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.29
Typical(play violin, be motivated by become good at it)
Evidence: 0.21
¬ Typical(play violin, requires locate someone who can teach you)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.82
Plausible(play violin, be motivated by become good at it)
Evidence: 0.90
¬ Plausible(play violin, requires locate someone who can teach you)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.56
Salient(play violin, be motivated by become good at it)
Evidence: 0.51
¬ Salient(play violin, be used to make person happy)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.56
Salient(play violin, be motivated by become good at it)
Evidence: 0.54
¬ Salient(play violin, be motivated by learn to play)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.56
Salient(play violin, be motivated by become good at it)
Evidence: 0.51
¬ Salient(play violin, be motivated by appear smart)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.56
Salient(play violin, be motivated by become good at it)
Evidence: 0.54
¬ Salient(play violin, requires locate someone who can teach you)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.29
Typical(play violin, be motivated by become good at it)
Evidence: 0.42
¬ Typical(play violin, be used to make person happy)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.29
Typical(play violin, be motivated by become good at it)
Evidence: 0.62
¬ Typical(play violin, requires make sure no one be sleep)
0.35
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.79
Evidence: 0.29
Typical(play violin, be motivated by become good at it)
Evidence: 0.69
¬ Typical(play violin, be motivated by appear smart)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.29
Typical(play violin, be motivated by become good at it)
Evidence: 0.81
¬ Typical(play violin, be used to make person sad)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.56
Salient(play violin, be motivated by become good at it)
Evidence: 0.29
¬ Typical(play violin, be motivated by become good at it)
Evidence: 0.88
¬ Remarkable(play violin, be motivated by become good at it)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.82
Plausible(play violin, be motivated by become good at it)
Evidence: 0.29
¬ Typical(play violin, be motivated by become good at it)