play violin: requires make sure no one be sleep

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires make sure no one be sleep 1.00
be used to make person happy 0.83
requires locate someone who can teach you 0.78
be motivated by become good at it 0.77
causes everyone to run in all direction 0.77
requires know how to read score 0.77
be used to make pleasant sound 0.76
be used to make person sad 0.76
requires buy one 0.76
requires have viloin to play 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.82
Plausible(play violin, requires make sure no one be sleep)
Evidence: 0.03
¬ Salient(play violin, requires make sure no one be sleep)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.82
Plausible(play violin, requires make sure no one be sleep)
Evidence: 0.75
¬ Plausible(play violin, be used to make person happy)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.62
Typical(play violin, requires make sure no one be sleep)
Evidence: 0.21
¬ Typical(play violin, requires locate someone who can teach you)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.62
Typical(play violin, requires make sure no one be sleep)
Evidence: 0.42
¬ Typical(play violin, be used to make person happy)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.82
Plausible(play violin, requires make sure no one be sleep)
Evidence: 0.46
¬ Plausible(play violin, requires buy one)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.62
Typical(play violin, requires make sure no one be sleep)
Evidence: 0.29
¬ Typical(play violin, be motivated by become good at it)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.82
Plausible(play violin, requires make sure no one be sleep)
Evidence: 0.53
¬ Plausible(play violin, be used to make person sad)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.82
Plausible(play violin, requires make sure no one be sleep)
Evidence: 0.82
¬ Plausible(play violin, be motivated by become good at it)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.82
Plausible(play violin, requires make sure no one be sleep)
Evidence: 0.72
¬ Plausible(play violin, requires have viloin to play)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.82
Plausible(play violin, requires make sure no one be sleep)
Evidence: 0.90
¬ Plausible(play violin, requires locate someone who can teach you)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.62
Typical(play violin, requires make sure no one be sleep)
Evidence: 0.56
¬ Typical(play violin, requires have viloin to play)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.03
Salient(play violin, requires make sure no one be sleep)
Evidence: 0.26
¬ Salient(play violin, be used to make person sad)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.03
Salient(play violin, requires make sure no one be sleep)
Evidence: 0.26
¬ Salient(play violin, requires have viloin to play)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.03
Salient(play violin, requires make sure no one be sleep)
Evidence: 0.28
¬ Salient(play violin, requires buy one)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.08
Remarkable(play violin, requires make sure no one be sleep)
Evidence: 0.31
¬ Remarkable(play violin, requires buy one)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.62
Typical(play violin, requires make sure no one be sleep)
Evidence: 0.81
¬ Typical(play violin, be used to make person sad)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.62
Typical(play violin, requires make sure no one be sleep)
Evidence: 0.90
¬ Typical(play violin, requires buy one)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.08
Remarkable(play violin, requires make sure no one be sleep)
Evidence: 0.40
¬ Remarkable(play violin, be used to make person sad)
0.36
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.83
Evidence: 0.03
Salient(play violin, requires make sure no one be sleep)
Evidence: 0.51
¬ Salient(play violin, be used to make person happy)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.08
Remarkable(play violin, requires make sure no one be sleep)
Evidence: 0.54
¬ Remarkable(play violin, requires have viloin to play)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.03
Salient(play violin, requires make sure no one be sleep)
Evidence: 0.54
¬ Salient(play violin, requires locate someone who can teach you)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.03
Salient(play violin, requires make sure no one be sleep)
Evidence: 0.56
¬ Salient(play violin, be motivated by become good at it)
0.18
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.83
Evidence: 0.08
Remarkable(play violin, requires make sure no one be sleep)
Evidence: 0.81
¬ Remarkable(play violin, be used to make person happy)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.78
Evidence: 0.08
Remarkable(play violin, requires make sure no one be sleep)
Evidence: 0.84
¬ Remarkable(play violin, requires locate someone who can teach you)
0.13
Rule weight: 0.85
Evidence weight: 0.20
Similarity weight: 0.77
Evidence: 0.08
Remarkable(play violin, requires make sure no one be sleep)
Evidence: 0.88
¬ Remarkable(play violin, be motivated by become good at it)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.03
Salient(play violin, requires make sure no one be sleep)
Evidence: 0.62
¬ Typical(play violin, requires make sure no one be sleep)
Evidence: 0.08
¬ Remarkable(play violin, requires make sure no one be sleep)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.82
Plausible(play violin, requires make sure no one be sleep)
Evidence: 0.62
¬ Typical(play violin, requires make sure no one be sleep)