play violin: requires buy one

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires buy one 1.00
requires locate someone who can teach you 0.76
requires make sure no one be sleep 0.76
requires practise 0.75
requires have viloin to play 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.46
Plausible(play violin, requires buy one)
Evidence: 0.28
¬ Salient(play violin, requires buy one)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.90
Typical(play violin, requires buy one)
Evidence: 0.21
¬ Typical(play violin, requires locate someone who can teach you)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.28
Salient(play violin, requires buy one)
Evidence: 0.03
¬ Salient(play violin, requires make sure no one be sleep)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.31
Remarkable(play violin, requires buy one)
Evidence: 0.08
¬ Remarkable(play violin, requires make sure no one be sleep)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.90
Typical(play violin, requires buy one)
Evidence: 0.62
¬ Typical(play violin, requires make sure no one be sleep)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.90
Typical(play violin, requires buy one)
Evidence: 0.56
¬ Typical(play violin, requires have viloin to play)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.90
Typical(play violin, requires buy one)
Evidence: 0.71
¬ Typical(play violin, requires practise)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.28
Salient(play violin, requires buy one)
Evidence: 0.26
¬ Salient(play violin, requires have viloin to play)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.31
Remarkable(play violin, requires buy one)
Evidence: 0.39
¬ Remarkable(play violin, requires practise)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.46
Plausible(play violin, requires buy one)
Evidence: 0.61
¬ Plausible(play violin, requires practise)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.28
Salient(play violin, requires buy one)
Evidence: 0.48
¬ Salient(play violin, requires practise)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.31
Remarkable(play violin, requires buy one)
Evidence: 0.54
¬ Remarkable(play violin, requires have viloin to play)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.28
Salient(play violin, requires buy one)
Evidence: 0.54
¬ Salient(play violin, requires locate someone who can teach you)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.46
Plausible(play violin, requires buy one)
Evidence: 0.72
¬ Plausible(play violin, requires have viloin to play)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.46
Plausible(play violin, requires buy one)
Evidence: 0.82
¬ Plausible(play violin, requires make sure no one be sleep)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.46
Plausible(play violin, requires buy one)
Evidence: 0.90
¬ Plausible(play violin, requires locate someone who can teach you)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.76
Evidence: 0.31
Remarkable(play violin, requires buy one)
Evidence: 0.84
¬ Remarkable(play violin, requires locate someone who can teach you)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.28
Salient(play violin, requires buy one)
Evidence: 0.90
¬ Typical(play violin, requires buy one)
Evidence: 0.31
¬ Remarkable(play violin, requires buy one)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.46
Plausible(play violin, requires buy one)
Evidence: 0.90
¬ Typical(play violin, requires buy one)