play: be used to leisure time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be used to leisure time 1.00
be used to recreation 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.90
Plausible(play, be used to leisure time)
Evidence: 0.78
¬ Salient(play, be used to leisure time)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.90
Plausible(play, be used to leisure time)
Evidence: 0.48
¬ Plausible(play, be used to recreation)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.78
Salient(play, be used to leisure time)
Evidence: 0.82
¬ Salient(play, be used to recreation)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.26
Remarkable(play, be used to leisure time)
Evidence: 0.32
¬ Remarkable(play, be used to recreation)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.33
Typical(play, be used to leisure time)
Evidence: 0.38
¬ Typical(play, be used to recreation)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.78
Salient(play, be used to leisure time)
Evidence: 0.33
¬ Typical(play, be used to leisure time)
Evidence: 0.26
¬ Remarkable(play, be used to leisure time)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.90
Plausible(play, be used to leisure time)
Evidence: 0.33
¬ Typical(play, be used to leisure time)