play: be used to socialise

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be used to socialise 1.00
be used to use energy 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.30
Plausible(play, be used to socialise)
Evidence: 0.73
¬ Salient(play, be used to socialise)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.53
Typical(play, be used to socialise)
Evidence: 0.15
¬ Typical(play, be used to use energy)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.73
Salient(play, be used to socialise)
Evidence: 0.93
¬ Salient(play, be used to use energy)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.32
Remarkable(play, be used to socialise)
Evidence: 0.51
¬ Remarkable(play, be used to use energy)
0.27
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.75
Evidence: 0.30
Plausible(play, be used to socialise)
Evidence: 0.81
¬ Plausible(play, be used to use energy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.73
Salient(play, be used to socialise)
Evidence: 0.53
¬ Typical(play, be used to socialise)
Evidence: 0.32
¬ Remarkable(play, be used to socialise)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.30
Plausible(play, be used to socialise)
Evidence: 0.53
¬ Typical(play, be used to socialise)