play: be used to use energy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
be used to use energy 1.00
causes use up energy 0.94
requires energy 0.91
be used to carry electricity 0.79
causes initiate creative energy 0.79
be used to carry gas 0.76
be used to socialise 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.58
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.71
Plausible(action, requires energy)
Evidence: 0.15
¬ Typical(play, be used to use energy)
0.44
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.12
Plausible(line, be used to carry gas)
Evidence: 0.15
¬ Typical(play, be used to use energy)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.81
Plausible(play, be used to use energy)
Evidence: 0.71
¬ Plausible(action, requires energy)
0.07
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.81
Plausible(play, be used to use energy)
Evidence: 0.12
¬ Plausible(line, be used to carry gas)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.91
Evidence: 0.51
¬ Remarkable(play, be used to use energy)
Evidence: 0.63
¬ Remarkable(action, requires energy)
0.33
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(play, be used to use energy)
Evidence: 0.46
¬ Remarkable(line, be used to carry gas)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.71
Plausible(action, requires energy)
Evidence: 0.51
Remarkable(play, be used to use energy)
Evidence: 0.81
¬ Plausible(play, be used to use energy)
0.21
Rule weight: 0.42
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.12
Plausible(line, be used to carry gas)
Evidence: 0.51
Remarkable(play, be used to use energy)
Evidence: 0.81
¬ Plausible(play, be used to use energy)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Plausible(play, be used to use energy)
Evidence: 0.93
¬ Salient(play, be used to use energy)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.93
Salient(play, be used to use energy)
Evidence: 0.80
¬ Salient(play, causes use up energy)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.51
Remarkable(play, be used to use energy)
Evidence: 0.31
¬ Remarkable(play, causes use up energy)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.81
Plausible(play, be used to use energy)
Evidence: 0.92
¬ Plausible(play, causes use up energy)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.93
Salient(play, be used to use energy)
Evidence: 0.73
¬ Salient(play, be used to socialise)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.15
Typical(play, be used to use energy)
Evidence: 0.28
¬ Typical(play, causes use up energy)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.81
Plausible(play, be used to use energy)
Evidence: 0.30
¬ Plausible(play, be used to socialise)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.51
Remarkable(play, be used to use energy)
Evidence: 0.32
¬ Remarkable(play, be used to socialise)
0.35
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.75
Evidence: 0.15
Typical(play, be used to use energy)
Evidence: 0.53
¬ Typical(play, be used to socialise)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Salient(play, be used to use energy)
Evidence: 0.15
¬ Typical(play, be used to use energy)
Evidence: 0.51
¬ Remarkable(play, be used to use energy)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.81
Plausible(play, be used to use energy)
Evidence: 0.15
¬ Typical(play, be used to use energy)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.51
¬ Remarkable(play, be used to use energy)
Evidence: 0.15
¬ Typical(action, requires energy)
0.26
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.51
¬ Remarkable(play, be used to use energy)
Evidence: 0.64
¬ Typical(line, be used to carry gas)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.15
Typical(play, be used to use energy)
Evidence: 0.15
¬ Typical(action, requires energy)
0.17
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.15
Typical(play, be used to use energy)
Evidence: 0.64
¬ Typical(line, be used to carry gas)