play: be used to stimulate th imagination

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
be used to stimulate th imagination 1.00
requires imagination 0.82
be used to stimulate other bit of your brain 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(play, be used to stimulate th imagination)
Evidence: 0.10
¬ Remarkable(dream, be used to stimulate other bit of your brain)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.81
Plausible(play, be used to stimulate th imagination)
Evidence: 0.10
Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.36
¬ Plausible(dream, be used to stimulate other bit of your brain)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.81
Plausible(play, be used to stimulate th imagination)
Evidence: 0.60
¬ Salient(play, be used to stimulate th imagination)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.81
Plausible(play, be used to stimulate th imagination)
Evidence: 0.86
¬ Plausible(play, requires imagination)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.53
Typical(play, be used to stimulate th imagination)
Evidence: 0.39
¬ Typical(play, requires imagination)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.21
Remarkable(play, be used to stimulate th imagination)
Evidence: 0.27
¬ Remarkable(play, requires imagination)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.60
Salient(play, be used to stimulate th imagination)
Evidence: 0.73
¬ Salient(play, requires imagination)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.60
Salient(play, be used to stimulate th imagination)
Evidence: 0.53
¬ Typical(play, be used to stimulate th imagination)
Evidence: 0.21
¬ Remarkable(play, be used to stimulate th imagination)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.81
Plausible(play, be used to stimulate th imagination)
Evidence: 0.53
¬ Typical(play, be used to stimulate th imagination)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.21
¬ Remarkable(play, be used to stimulate th imagination)
Evidence: 0.53
¬ Typical(dream, be used to stimulate other bit of your brain)