dream: be used to stimulate other bit of your brain

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.63
, ambition
Weight: 0.62
, play
Weight: 0.62
, event
Weight: 0.61
Siblings lucid dream
Weight: 0.72
, nightmare
Weight: 0.59
, happiness
Weight: 0.33
, miracle
Weight: 0.33
, salvation
Weight: 0.32

Related properties

Property Similarity
be used to stimulate other bit of your brain 1.00
be motivated by your brain need it 0.87
requires relax your body not your brain 0.86
be motivated by distract my brain 0.82
be used to flush human brain memory buffer 0.78
causes get tire from too much fun 0.77
causes you might awaken 0.77
be used to stimulate th imagination 0.77
be used to human brain information management 0.77
be used to sort out many thought 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.81
Plausible(play, be used to stimulate th imagination)
Evidence: 0.53
¬ Typical(dream, be used to stimulate other bit of your brain)
0.42
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.53
¬ Typical(dream, be used to stimulate other bit of your brain)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.36
Plausible(dream, be used to stimulate other bit of your brain)
Evidence: 0.64
¬ Plausible(play, causes get tire from too much fun)
0.03
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.36
Plausible(dream, be used to stimulate other bit of your brain)
Evidence: 0.81
¬ Plausible(play, be used to stimulate th imagination)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.10
¬ Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.21
¬ Remarkable(play, be used to stimulate th imagination)
0.40
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.10
¬ Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.89
¬ Remarkable(play, causes get tire from too much fun)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.10
¬ Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.68
¬ Remarkable(lucid dream, requires relax your body not your brain)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.81
Plausible(play, be used to stimulate th imagination)
Evidence: 0.10
Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.36
¬ Plausible(dream, be used to stimulate other bit of your brain)
0.29
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.10
Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.36
¬ Plausible(dream, be used to stimulate other bit of your brain)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.36
Plausible(dream, be used to stimulate other bit of your brain)
Evidence: 0.68
Remarkable(lucid dream, requires relax your body not your brain)
Evidence: 0.81
¬ Plausible(lucid dream, requires relax your body not your brain)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.36
Plausible(dream, be used to stimulate other bit of your brain)
Evidence: 0.15
¬ Salient(dream, be used to stimulate other bit of your brain)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.10
Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.04
¬ Remarkable(dream, be motivated by distract my brain)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.53
Typical(dream, be used to stimulate other bit of your brain)
Evidence: 0.20
¬ Typical(dream, be motivated by your brain need it)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.15
Salient(dream, be used to stimulate other bit of your brain)
Evidence: 0.07
¬ Salient(dream, be motivated by distract my brain)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.10
Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.02
¬ Remarkable(dream, be used to flush human brain memory buffer)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.15
Salient(dream, be used to stimulate other bit of your brain)
Evidence: 0.04
¬ Salient(dream, be used to flush human brain memory buffer)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.10
Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.03
¬ Remarkable(dream, be used to human brain information management)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.15
Salient(dream, be used to stimulate other bit of your brain)
Evidence: 0.07
¬ Salient(dream, be used to human brain information management)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.53
Typical(dream, be used to stimulate other bit of your brain)
Evidence: 0.14
¬ Typical(dream, causes you might awaken)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.15
Salient(dream, be used to stimulate other bit of your brain)
Evidence: 0.08
¬ Salient(dream, be used to sort out many thought)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.36
Plausible(dream, be used to stimulate other bit of your brain)
Evidence: 0.25
¬ Plausible(dream, be motivated by distract my brain)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.36
Plausible(dream, be used to stimulate other bit of your brain)
Evidence: 0.20
¬ Plausible(dream, be used to flush human brain memory buffer)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.10
Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.36
Plausible(dream, be used to stimulate other bit of your brain)
Evidence: 0.24
¬ Plausible(dream, be used to human brain information management)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.36
Plausible(dream, be used to stimulate other bit of your brain)
Evidence: 0.36
¬ Plausible(dream, be used to sort out many thought)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.53
Typical(dream, be used to stimulate other bit of your brain)
Evidence: 0.51
¬ Typical(dream, be used to sort out many thought)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.53
Typical(dream, be used to stimulate other bit of your brain)
Evidence: 0.75
¬ Typical(dream, be motivated by distract my brain)
0.44
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.87
Evidence: 0.10
Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.45
¬ Remarkable(dream, be motivated by your brain need it)
0.42
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.87
Evidence: 0.15
Salient(dream, be used to stimulate other bit of your brain)
Evidence: 0.51
¬ Salient(dream, be motivated by your brain need it)
0.41
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.87
Evidence: 0.36
Plausible(dream, be used to stimulate other bit of your brain)
Evidence: 0.70
¬ Plausible(dream, be motivated by your brain need it)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.53
Typical(dream, be used to stimulate other bit of your brain)
Evidence: 0.80
¬ Typical(dream, be used to human brain information management)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.53
Typical(dream, be used to stimulate other bit of your brain)
Evidence: 0.90
¬ Typical(dream, be used to flush human brain memory buffer)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.36
Plausible(dream, be used to stimulate other bit of your brain)
Evidence: 0.74
¬ Plausible(dream, causes you might awaken)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.77
Evidence: 0.10
Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.71
¬ Remarkable(dream, causes you might awaken)
0.16
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.77
Evidence: 0.15
Salient(dream, be used to stimulate other bit of your brain)
Evidence: 0.89
¬ Salient(dream, causes you might awaken)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.15
Salient(dream, be used to stimulate other bit of your brain)
Evidence: 0.53
¬ Typical(dream, be used to stimulate other bit of your brain)
Evidence: 0.10
¬ Remarkable(dream, be used to stimulate other bit of your brain)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.36
Plausible(dream, be used to stimulate other bit of your brain)
Evidence: 0.53
¬ Typical(dream, be used to stimulate other bit of your brain)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.10
¬ Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.17
¬ Typical(play, causes get tire from too much fun)
0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.10
¬ Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.53
¬ Typical(play, be used to stimulate th imagination)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.10
¬ Remarkable(dream, be used to stimulate other bit of your brain)
Evidence: 0.10
¬ Typical(lucid dream, requires relax your body not your brain)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.53
Typical(dream, be used to stimulate other bit of your brain)
Evidence: 0.17
¬ Typical(play, causes get tire from too much fun)
0.28
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.53
Typical(dream, be used to stimulate other bit of your brain)
Evidence: 0.53
¬ Typical(play, be used to stimulate th imagination)