dream: be used to sort out many thought

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.63
, ambition
Weight: 0.62
, play
Weight: 0.62
, event
Weight: 0.61
Siblings lucid dream
Weight: 0.72
, nightmare
Weight: 0.59
, happiness
Weight: 0.33
, miracle
Weight: 0.33
, salvation
Weight: 0.32

Related properties

Property Similarity
be used to sort out many thought 1.00
be defined as thing that happen 0.83
come from very simple idea 0.82
be motivated by it make me feel happy 0.82
requires find somebody to play with 0.82
be motivated by imagine good life for yourself 0.81
requires imagine something 0.81
requires do something fun 0.81
be used to something good to give 0.81
be motivated by someone want to play with you 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.51
¬ Typical(dream, be used to sort out many thought)
0.53
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.51
¬ Typical(dream, be used to sort out many thought)
0.52
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.51
¬ Typical(dream, be used to sort out many thought)
0.49
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.51
¬ Typical(dream, be used to sort out many thought)
0.44
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.51
¬ Typical(dream, be used to sort out many thought)
0.43
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.51
¬ Typical(dream, be used to sort out many thought)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.36
Plausible(dream, be used to sort out many thought)
Evidence: 0.57
¬ Plausible(event, be defined as thing that happen)
0.05
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.36
Plausible(dream, be used to sort out many thought)
Evidence: 0.63
¬ Plausible(gift, be used to something good to give)
0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.36
Plausible(dream, be used to sort out many thought)
Evidence: 0.81
¬ Plausible(play, requires find somebody to play with)
0.03
Rule weight: 0.09
Evidence weight: 0.41
Similarity weight: 0.81
Evidence: 0.36
Plausible(dream, be used to sort out many thought)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.03
Rule weight: 0.09
Evidence weight: 0.40
Similarity weight: 0.82
Evidence: 0.36
Plausible(dream, be used to sort out many thought)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.81
Evidence: 0.36
Plausible(dream, be used to sort out many thought)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.80
¬ Remarkable(event, be defined as thing that happen)
0.42
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.80
¬ Remarkable(gift, be used to something good to give)
0.42
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
0.41
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.95
¬ Remarkable(play, requires find somebody to play with)
0.41
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.41
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.63
¬ Remarkable(happiness, come from very simple idea)
0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.70
¬ Remarkable(lucid dream, requires imagine something)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.12
Remarkable(dream, be used to sort out many thought)
Evidence: 0.36
¬ Plausible(dream, be used to sort out many thought)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.96
Plausible(play, be motivated by someone want to play with you)
Evidence: 0.12
Remarkable(dream, be used to sort out many thought)
Evidence: 0.36
¬ Plausible(dream, be used to sort out many thought)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.12
Remarkable(dream, be used to sort out many thought)
Evidence: 0.36
¬ Plausible(dream, be used to sort out many thought)
0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.81
Plausible(play, requires find somebody to play with)
Evidence: 0.12
Remarkable(dream, be used to sort out many thought)
Evidence: 0.36
¬ Plausible(dream, be used to sort out many thought)
0.30
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.12
Remarkable(dream, be used to sort out many thought)
Evidence: 0.36
¬ Plausible(dream, be used to sort out many thought)
0.30
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.12
Remarkable(dream, be used to sort out many thought)
Evidence: 0.36
¬ Plausible(dream, be used to sort out many thought)

Remarkability from sibling implausibility

0.42
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.36
Plausible(dream, be used to sort out many thought)
Evidence: 0.63
Remarkable(happiness, come from very simple idea)
Evidence: 0.65
¬ Plausible(happiness, come from very simple idea)
0.42
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.36
Plausible(dream, be used to sort out many thought)
Evidence: 0.70
Remarkable(lucid dream, requires imagine something)
Evidence: 0.76
¬ Plausible(lucid dream, requires imagine something)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.36
Plausible(dream, be used to sort out many thought)
Evidence: 0.08
¬ Salient(dream, be used to sort out many thought)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.51
Typical(dream, be used to sort out many thought)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)
0.35
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.36
Plausible(dream, be used to sort out many thought)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)
0.22
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.81
Evidence: 0.12
Remarkable(dream, be used to sort out many thought)
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
0.21
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.81
Evidence: 0.08
Salient(dream, be used to sort out many thought)
Evidence: 0.75
¬ Salient(dream, be motivated by imagine good life for yourself)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.08
Salient(dream, be used to sort out many thought)
Evidence: 0.51
¬ Typical(dream, be used to sort out many thought)
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.36
Plausible(dream, be used to sort out many thought)
Evidence: 0.51
¬ Typical(dream, be used to sort out many thought)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.42
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)
0.41
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.41
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.41
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.40
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.17
¬ Typical(happiness, come from very simple idea)
0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.12
¬ Remarkable(dream, be used to sort out many thought)
Evidence: 0.12
¬ Typical(lucid dream, requires imagine something)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.51
Typical(dream, be used to sort out many thought)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
0.39
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.51
Typical(dream, be used to sort out many thought)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.51
Typical(dream, be used to sort out many thought)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.38
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.51
Typical(dream, be used to sort out many thought)
Evidence: 0.07
¬ Typical(play, requires find somebody to play with)
0.37
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.51
Typical(dream, be used to sort out many thought)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)
0.36
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.51
Typical(dream, be used to sort out many thought)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)