play: causes get tire from too much fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
causes get tire from too much fun 1.00
causes get tire 0.88
causes have fun 0.84
requires do something fun 0.83
be used to have fun 0.82
be motivated by it be fun 0.82
requires have fun 0.81
requires get something to play with 0.80
be motivated by have fun 0.80
causes you want to rest 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.17
¬ Typical(play, causes get tire from too much fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.23
¬ Plausible(song, be used to have fun)

Remarkability exclusitivity betweem a parent and a child

0.18
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.82
Evidence: 0.89
¬ Remarkable(play, causes get tire from too much fun)
Evidence: 0.71
¬ Remarkable(song, be used to have fun)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.89
¬ Remarkable(play, causes get tire from too much fun)
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.89
Remarkable(play, causes get tire from too much fun)
Evidence: 0.64
¬ Plausible(play, causes get tire from too much fun)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.43
Remarkable(dream, be used to have fun)
Evidence: 0.56
¬ Plausible(dream, be used to have fun)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.82
¬ Salient(play, causes get tire from too much fun)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.89
Remarkable(play, causes get tire from too much fun)
Evidence: 0.36
¬ Remarkable(play, causes get tire)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.17
Typical(play, causes get tire from too much fun)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.24
¬ Plausible(play, causes get tire)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.17
Typical(play, causes get tire from too much fun)
Evidence: 0.03
¬ Typical(play, requires get something to play with)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.17
Typical(play, causes get tire from too much fun)
Evidence: 0.09
¬ Typical(play, causes have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.17
Typical(play, causes get tire from too much fun)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.17
Typical(play, causes get tire from too much fun)
Evidence: 0.07
¬ Typical(play, requires have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.82
Salient(play, causes get tire from too much fun)
Evidence: 0.73
¬ Salient(play, causes get tire)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.89
Remarkable(play, causes get tire from too much fun)
Evidence: 0.92
¬ Remarkable(play, causes have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.17
Typical(play, causes get tire from too much fun)
Evidence: 0.10
¬ Typical(play, be used to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.89
Remarkable(play, causes get tire from too much fun)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.89
Remarkable(play, causes get tire from too much fun)
Evidence: 0.91
¬ Remarkable(play, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.89
Remarkable(play, causes get tire from too much fun)
Evidence: 0.75
¬ Remarkable(play, causes you want to rest)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Remarkable(play, causes get tire from too much fun)
Evidence: 0.93
¬ Remarkable(play, requires have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.89
Remarkable(play, causes get tire from too much fun)
Evidence: 0.93
¬ Remarkable(play, be motivated by have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.89
Remarkable(play, causes get tire from too much fun)
Evidence: 0.96
¬ Remarkable(play, requires get something to play with)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.82
Salient(play, causes get tire from too much fun)
Evidence: 0.88
¬ Salient(play, causes have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.82
Salient(play, causes get tire from too much fun)
Evidence: 0.68
¬ Salient(play, causes you want to rest)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.82
Salient(play, causes get tire from too much fun)
Evidence: 0.93
¬ Salient(play, requires do something fun)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.82
Salient(play, causes get tire from too much fun)
Evidence: 0.88
¬ Salient(play, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.17
Typical(play, causes get tire from too much fun)
Evidence: 0.16
¬ Typical(play, causes you want to rest)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.82
Salient(play, causes get tire from too much fun)
Evidence: 0.91
¬ Salient(play, requires have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.82
Salient(play, causes get tire from too much fun)
Evidence: 0.93
¬ Salient(play, be motivated by have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.82
Salient(play, causes get tire from too much fun)
Evidence: 0.95
¬ Salient(play, requires get something to play with)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.79
¬ Plausible(play, causes have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.78
¬ Plausible(play, be used to have fun)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.76
¬ Plausible(play, causes you want to rest)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.85
¬ Plausible(play, requires have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.91
¬ Plausible(play, be motivated by have fun)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.97
¬ Plausible(play, requires get something to play with)
0.38
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.88
Evidence: 0.17
Typical(play, causes get tire from too much fun)
Evidence: 0.60
¬ Typical(play, causes get tire)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.82
Salient(play, causes get tire from too much fun)
Evidence: 0.17
¬ Typical(play, causes get tire from too much fun)
Evidence: 0.89
¬ Remarkable(play, causes get tire from too much fun)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.17
¬ Typical(play, causes get tire from too much fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.89
¬ Remarkable(play, causes get tire from too much fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.89
¬ Remarkable(play, causes get tire from too much fun)
Evidence: 0.26
¬ Typical(dream, be used to have fun)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.17
Typical(play, causes get tire from too much fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)