dream: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.63
, ambition
Weight: 0.62
, play
Weight: 0.62
, event
Weight: 0.61
Siblings lucid dream
Weight: 0.72
, nightmare
Weight: 0.59
, happiness
Weight: 0.33
, miracle
Weight: 0.33
, salvation
Weight: 0.32

Related properties

Property Similarity
be used to have fun 1.00
requires have fun 0.97
be used to fun 0.96
causes have fun 0.95
be motivated by have fun 0.94
be motivated by it be fun 0.92
requires do something fun 0.91
be motivated by play be fun 0.90
be used to fun and enjoyment 0.87
causes get tire from too much fun 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.63
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.78
Plausible(play, be used to have fun)
Evidence: 0.26
¬ Typical(dream, be used to have fun)
0.62
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.85
Plausible(play, requires have fun)
Evidence: 0.26
¬ Typical(dream, be used to have fun)
0.61
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.91
Plausible(play, be motivated by have fun)
Evidence: 0.26
¬ Typical(dream, be used to have fun)
0.60
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.79
Plausible(play, causes have fun)
Evidence: 0.26
¬ Typical(dream, be used to have fun)
0.59
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.26
¬ Typical(dream, be used to have fun)
0.59
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.26
¬ Typical(dream, be used to have fun)
0.58
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.91
Plausible(play, be motivated by play be fun)
Evidence: 0.26
¬ Typical(dream, be used to have fun)
0.49
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.26
¬ Typical(dream, be used to have fun)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.56
Plausible(dream, be used to have fun)
Evidence: 0.78
¬ Plausible(play, be used to have fun)
0.06
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.96
Evidence: 0.56
Plausible(dream, be used to have fun)
Evidence: 0.72
¬ Plausible(play, be used to fun)
0.06
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.95
Evidence: 0.56
Plausible(dream, be used to have fun)
Evidence: 0.79
¬ Plausible(play, causes have fun)
0.06
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.97
Evidence: 0.56
Plausible(dream, be used to have fun)
Evidence: 0.85
¬ Plausible(play, requires have fun)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.56
Plausible(dream, be used to have fun)
Evidence: 0.64
¬ Plausible(play, causes get tire from too much fun)
0.05
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.94
Evidence: 0.56
Plausible(dream, be used to have fun)
Evidence: 0.91
¬ Plausible(play, be motivated by have fun)
0.05
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.90
Evidence: 0.56
Plausible(dream, be used to have fun)
Evidence: 0.91
¬ Plausible(play, be motivated by play be fun)
0.05
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.91
Evidence: 0.56
Plausible(dream, be used to have fun)
Evidence: 0.93
¬ Plausible(play, requires do something fun)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.96
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.83
¬ Remarkable(play, be used to fun)
0.35
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.91
¬ Remarkable(play, be used to have fun)
0.33
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.97
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.93
¬ Remarkable(play, requires have fun)
0.33
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.95
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.92
¬ Remarkable(play, causes have fun)
0.32
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.94
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.93
¬ Remarkable(play, be motivated by have fun)
0.31
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.91
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.30
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.95
¬ Remarkable(play, be motivated by play be fun)
0.29
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.89
¬ Remarkable(play, causes get tire from too much fun)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.78
Plausible(play, be used to have fun)
Evidence: 0.43
Remarkable(dream, be used to have fun)
Evidence: 0.56
¬ Plausible(dream, be used to have fun)
0.39
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.85
Plausible(play, requires have fun)
Evidence: 0.43
Remarkable(dream, be used to have fun)
Evidence: 0.56
¬ Plausible(dream, be used to have fun)
0.38
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.91
Plausible(play, be motivated by have fun)
Evidence: 0.43
Remarkable(dream, be used to have fun)
Evidence: 0.56
¬ Plausible(dream, be used to have fun)
0.37
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.79
Plausible(play, causes have fun)
Evidence: 0.43
Remarkable(dream, be used to have fun)
Evidence: 0.56
¬ Plausible(dream, be used to have fun)
0.37
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.93
Plausible(play, requires do something fun)
Evidence: 0.43
Remarkable(dream, be used to have fun)
Evidence: 0.56
¬ Plausible(dream, be used to have fun)
0.37
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.91
Plausible(play, be motivated by play be fun)
Evidence: 0.43
Remarkable(dream, be used to have fun)
Evidence: 0.56
¬ Plausible(dream, be used to have fun)
0.37
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.43
Remarkable(dream, be used to have fun)
Evidence: 0.56
¬ Plausible(dream, be used to have fun)
0.30
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.64
Plausible(play, causes get tire from too much fun)
Evidence: 0.43
Remarkable(dream, be used to have fun)
Evidence: 0.56
¬ Plausible(dream, be used to have fun)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.56
Plausible(dream, be used to have fun)
Evidence: 0.71
¬ Salient(dream, be used to have fun)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.43
Remarkable(dream, be used to have fun)
Evidence: 0.20
¬ Remarkable(dream, be used to fun)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.71
Salient(dream, be used to have fun)
Evidence: 0.49
¬ Salient(dream, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.56
Plausible(dream, be used to have fun)
Evidence: 0.44
¬ Plausible(dream, be used to fun)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.26
Typical(dream, be used to have fun)
Evidence: 0.39
¬ Typical(dream, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.71
Salient(dream, be used to have fun)
Evidence: 0.26
¬ Typical(dream, be used to have fun)
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.56
Plausible(dream, be used to have fun)
Evidence: 0.26
¬ Typical(dream, be used to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.49
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.10
¬ Typical(play, be used to have fun)
0.48
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.07
¬ Typical(play, requires have fun)
0.47
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)
0.47
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.09
¬ Typical(play, causes have fun)
0.45
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.45
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.16
¬ Typical(play, be used to fun)
0.45
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.04
¬ Typical(play, be motivated by play be fun)
0.39
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)
Evidence: 0.17
¬ Typical(play, causes get tire from too much fun)

Typicality inheritance from parent to child

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.26
Typical(dream, be used to have fun)
Evidence: 0.10
¬ Typical(play, be used to have fun)
0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.26
Typical(dream, be used to have fun)
Evidence: 0.07
¬ Typical(play, requires have fun)
0.44
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.26
Typical(dream, be used to have fun)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)
0.43
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.26
Typical(dream, be used to have fun)
Evidence: 0.09
¬ Typical(play, causes have fun)
0.43
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.26
Typical(dream, be used to have fun)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.42
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.26
Typical(dream, be used to have fun)
Evidence: 0.04
¬ Typical(play, be motivated by play be fun)
0.41
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.26
Typical(dream, be used to have fun)
Evidence: 0.16
¬ Typical(play, be used to fun)
0.35
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.26
Typical(dream, be used to have fun)
Evidence: 0.17
¬ Typical(play, causes get tire from too much fun)