play: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
be used to fun 1.00
be used to have fun 0.96
requires have fun 0.92
be motivated by it be fun 0.91
causes have fun 0.91
be used to fun and enjoyment 0.90
requires do something fun 0.90
be motivated by play be fun 0.89
be motivated by have fun 0.89
causes get tire from too much fun 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.58
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.16
¬ Typical(play, be used to fun)
0.56
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.16
¬ Typical(play, be used to fun)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.23
¬ Plausible(song, be used to fun)
0.08
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.23
¬ Plausible(song, be used to have fun)

Remarkability exclusitivity betweem a parent and a child

0.26
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.83
¬ Remarkable(play, be used to fun)
Evidence: 0.66
¬ Remarkable(song, be used to fun)
0.23
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.96
Evidence: 0.83
¬ Remarkable(play, be used to fun)
Evidence: 0.71
¬ Remarkable(song, be used to have fun)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.83
¬ Remarkable(play, be used to fun)
Evidence: 0.20
¬ Remarkable(dream, be used to fun)
0.08
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.96
Evidence: 0.83
¬ Remarkable(play, be used to fun)
Evidence: 0.43
¬ Remarkable(dream, be used to have fun)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.83
Remarkable(play, be used to fun)
Evidence: 0.72
¬ Plausible(play, be used to fun)
0.36
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.83
Remarkable(play, be used to fun)
Evidence: 0.72
¬ Plausible(play, be used to fun)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.20
Remarkable(dream, be used to fun)
Evidence: 0.44
¬ Plausible(dream, be used to fun)
0.52
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.43
Remarkable(dream, be used to have fun)
Evidence: 0.56
¬ Plausible(dream, be used to have fun)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.88
¬ Salient(play, be used to fun)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.16
Typical(play, be used to fun)
Evidence: 0.10
¬ Typical(play, be used to have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.16
Typical(play, be used to fun)
Evidence: 0.07
¬ Typical(play, requires have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.16
Typical(play, be used to fun)
Evidence: 0.04
¬ Typical(play, requires do something fun)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.16
Typical(play, be used to fun)
Evidence: 0.04
¬ Typical(play, be motivated by play be fun)
0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.88
Salient(play, be used to fun)
Evidence: 0.88
¬ Salient(play, be used to have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.16
Typical(play, be used to fun)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.16
Typical(play, be used to fun)
Evidence: 0.09
¬ Typical(play, causes have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.88
Salient(play, be used to fun)
Evidence: 0.91
¬ Salient(play, requires have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.88
Salient(play, be used to fun)
Evidence: 0.88
¬ Salient(play, causes have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.83
Remarkable(play, be used to fun)
Evidence: 0.91
¬ Remarkable(play, be used to have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.88
Salient(play, be used to fun)
Evidence: 0.93
¬ Salient(play, requires do something fun)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.88
Salient(play, be used to fun)
Evidence: 0.92
¬ Salient(play, be motivated by play be fun)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.88
Salient(play, be used to fun)
Evidence: 0.93
¬ Salient(play, be motivated by have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.83
Remarkable(play, be used to fun)
Evidence: 0.93
¬ Remarkable(play, requires have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.83
Remarkable(play, be used to fun)
Evidence: 0.92
¬ Remarkable(play, causes have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.83
Remarkable(play, be used to fun)
Evidence: 0.95
¬ Remarkable(play, requires do something fun)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.83
Remarkable(play, be used to fun)
Evidence: 0.95
¬ Remarkable(play, be motivated by play be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.78
¬ Plausible(play, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.83
Remarkable(play, be used to fun)
Evidence: 0.93
¬ Remarkable(play, be motivated by have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.79
¬ Plausible(play, causes have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.88
Salient(play, be used to fun)
Evidence: 0.82
¬ Salient(play, causes get tire from too much fun)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.85
¬ Plausible(play, requires have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.16
Typical(play, be used to fun)
Evidence: 0.17
¬ Typical(play, causes get tire from too much fun)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.93
¬ Plausible(play, requires do something fun)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.91
¬ Plausible(play, be motivated by play be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.83
Remarkable(play, be used to fun)
Evidence: 0.89
¬ Remarkable(play, causes get tire from too much fun)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.91
¬ Plausible(play, be motivated by have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.64
¬ Plausible(play, causes get tire from too much fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.88
Salient(play, be used to fun)
Evidence: 0.16
¬ Typical(play, be used to fun)
Evidence: 0.83
¬ Remarkable(play, be used to fun)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.72
Plausible(play, be used to fun)
Evidence: 0.16
¬ Typical(play, be used to fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.83
¬ Remarkable(play, be used to fun)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.33
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.96
Evidence: 0.83
¬ Remarkable(play, be used to fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.83
¬ Remarkable(play, be used to fun)
Evidence: 0.26
¬ Typical(dream, be used to have fun)
0.09
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.83
¬ Remarkable(play, be used to fun)
Evidence: 0.39
¬ Typical(dream, be used to fun)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.16
Typical(play, be used to fun)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.31
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.16
Typical(play, be used to fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)