player: communicate in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football player
Weight: 0.75
, basketball player
Weight: 0.69
, person
Weight: 0.65
Siblings dvd player
Weight: 0.82
, baseball player
Weight: 0.73
, tennis player
Weight: 0.69
, quarterback
Weight: 0.69
, linebacker
Weight: 0.67

Related properties

Property Similarity
communicate in game 1.00
understand game 0.85
manage play 0.79
be unignored in post game chat 0.77
prepare phisically for game 0.76
die in video game 0.76
play ursa without life 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.57
Plausible(player, communicate in game)
Evidence: 0.83
¬ Salient(player, communicate in game)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 1.00
Remarkable(player, communicate in game)
Evidence: 0.84
¬ Remarkable(player, prepare phisically for game)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.83
Salient(player, communicate in game)
Evidence: 0.99
¬ Salient(player, prepare phisically for game)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.57
Plausible(player, communicate in game)
Evidence: 0.96
¬ Plausible(player, prepare phisically for game)
0.24
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.36
Typical(player, communicate in game)
Evidence: 0.99
¬ Typical(player, prepare phisically for game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.83
Salient(player, communicate in game)
Evidence: 0.36
¬ Typical(player, communicate in game)
Evidence: 1.00
¬ Remarkable(player, communicate in game)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.57
Plausible(player, communicate in game)
Evidence: 0.36
¬ Typical(player, communicate in game)