player: prepare phisically for game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football player
Weight: 0.75
, basketball player
Weight: 0.69
, person
Weight: 0.65
Siblings dvd player
Weight: 0.82
, baseball player
Weight: 0.73
, tennis player
Weight: 0.69
, quarterback
Weight: 0.69
, linebacker
Weight: 0.67

Related properties

Property Similarity
prepare phisically for game 1.00
understand game 0.79
be determined in game 0.77
communicate in game 0.76
ruin game for others 0.76
be introduced at start of game 0.76
join game ends 0.76
manage play 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Plausible(player, prepare phisically for game)
Evidence: 0.99
¬ Salient(player, prepare phisically for game)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.99
Typical(player, prepare phisically for game)
Evidence: 0.36
¬ Typical(player, communicate in game)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.99
Salient(player, prepare phisically for game)
Evidence: 0.83
¬ Salient(player, communicate in game)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.96
Plausible(player, prepare phisically for game)
Evidence: 0.57
¬ Plausible(player, communicate in game)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.84
Remarkable(player, prepare phisically for game)
Evidence: 1.00
¬ Remarkable(player, communicate in game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Salient(player, prepare phisically for game)
Evidence: 0.99
¬ Typical(player, prepare phisically for game)
Evidence: 0.84
¬ Remarkable(player, prepare phisically for game)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Plausible(player, prepare phisically for game)
Evidence: 0.99
¬ Typical(player, prepare phisically for game)