player: shout when they lose game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents basketball player
Weight: 0.69
, person
Weight: 0.65
Siblings dvd player
Weight: 0.82
, baseball player
Weight: 0.73

Related properties

Property Similarity
shout when they lose game 1.00
try to beat each other 0.79
play 0.76
even score 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.07
Plausible(player, shout when they lose game)
Evidence: 0.33
¬ Salient(player, shout when they lose game)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.70
Typical(player, shout when they lose game)
Evidence: 0.10
¬ Typical(player, play)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.70
Typical(player, shout when they lose game)
Evidence: 0.49
¬ Typical(player, try to beat each other)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.70
Typical(player, shout when they lose game)
Evidence: 0.39
¬ Typical(player, even score)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.07
Plausible(player, shout when they lose game)
Evidence: 0.16
¬ Plausible(player, try to beat each other)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.07
Plausible(player, shout when they lose game)
Evidence: 0.26
¬ Plausible(player, even score)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.40
Remarkable(player, shout when they lose game)
Evidence: 0.63
¬ Remarkable(player, try to beat each other)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.40
Remarkable(player, shout when they lose game)
Evidence: 0.62
¬ Remarkable(player, even score)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.33
Salient(player, shout when they lose game)
Evidence: 0.65
¬ Salient(player, try to beat each other)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.40
Remarkable(player, shout when they lose game)
Evidence: 0.77
¬ Remarkable(player, play)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.33
Salient(player, shout when they lose game)
Evidence: 0.71
¬ Salient(player, even score)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.33
Salient(player, shout when they lose game)
Evidence: 0.91
¬ Salient(player, play)
0.19
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.76
Evidence: 0.07
Plausible(player, shout when they lose game)
Evidence: 0.76
¬ Plausible(player, play)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.33
Salient(player, shout when they lose game)
Evidence: 0.70
¬ Typical(player, shout when they lose game)
Evidence: 0.40
¬ Remarkable(player, shout when they lose game)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.35
Similarity weight: 1.00
Evidence: 0.07
Plausible(player, shout when they lose game)
Evidence: 0.70
¬ Typical(player, shout when they lose game)