player: try to beat each other

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents basketball player
Weight: 0.69
, person
Weight: 0.65
Siblings dvd player
Weight: 0.82
, baseball player
Weight: 0.73

Related properties

Property Similarity
try to beat each other 1.00
shout when they lose game 0.79
attempt to win 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.16
Plausible(player, try to beat each other)
Evidence: 0.65
¬ Salient(player, try to beat each other)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.16
Plausible(player, try to beat each other)
Evidence: 0.07
¬ Plausible(player, shout when they lose game)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.16
Plausible(player, try to beat each other)
Evidence: 0.09
¬ Plausible(player, attempt to win)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.65
Salient(player, try to beat each other)
Evidence: 0.33
¬ Salient(player, shout when they lose game)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.63
Remarkable(player, try to beat each other)
Evidence: 0.40
¬ Remarkable(player, shout when they lose game)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.65
Salient(player, try to beat each other)
Evidence: 0.65
¬ Salient(player, attempt to win)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.63
Remarkable(player, try to beat each other)
Evidence: 0.68
¬ Remarkable(player, attempt to win)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.49
Typical(player, try to beat each other)
Evidence: 0.57
¬ Typical(player, attempt to win)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.49
Typical(player, try to beat each other)
Evidence: 0.70
¬ Typical(player, shout when they lose game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.65
Salient(player, try to beat each other)
Evidence: 0.49
¬ Typical(player, try to beat each other)
Evidence: 0.63
¬ Remarkable(player, try to beat each other)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.16
Plausible(player, try to beat each other)
Evidence: 0.49
¬ Typical(player, try to beat each other)