playing: be better black

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hobby
Weight: 0.58
, activity
Weight: 0.56
, action
Weight: 0.56
, intensity
Weight: 0.52
Siblings playing game
Weight: 0.36
, play
Weight: 0.36
, playing sport
Weight: 0.35
, play game
Weight: 0.34
, softball game
Weight: 0.32

Related properties

Property Similarity
be better black 1.00
be better than words 0.77
is worse now 0.76
be better playing 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.19
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.37
Plausible(action, be better than words)
Evidence: 1.00
¬ Typical(playing, be better black)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.97
Plausible(playing, be better black)
Evidence: 0.37
¬ Plausible(action, be better than words)

Remarkability exclusitivity betweem a parent and a child

0.22
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.62
¬ Remarkable(playing, be better black)
Evidence: 0.81
¬ Remarkable(action, be better than words)

Remarkability from parent implausibility

0.25
Rule weight: 0.42
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.37
Plausible(action, be better than words)
Evidence: 0.62
Remarkable(playing, be better black)
Evidence: 0.97
¬ Plausible(playing, be better black)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(playing, be better black)
Evidence: 1.00
¬ Salient(playing, be better black)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 1.00
Salient(playing, be better black)
Evidence: 0.98
¬ Salient(playing, be better playing)
0.64
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 1.00
Typical(playing, be better black)
Evidence: 0.96
¬ Typical(playing, be better playing)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.97
Plausible(playing, be better black)
Evidence: 0.92
¬ Plausible(playing, be better playing)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.62
Remarkable(playing, be better black)
Evidence: 0.70
¬ Remarkable(playing, be better playing)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Salient(playing, be better black)
Evidence: 1.00
¬ Typical(playing, be better black)
Evidence: 0.62
¬ Remarkable(playing, be better black)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(playing, be better black)
Evidence: 1.00
¬ Typical(playing, be better black)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.62
¬ Remarkable(playing, be better black)
Evidence: 0.26
¬ Typical(action, be better than words)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 1.00
Typical(playing, be better black)
Evidence: 0.26
¬ Typical(action, be better than words)