playing: be better playing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hobby
Weight: 0.58
, activity
Weight: 0.56
, action
Weight: 0.56
, intensity
Weight: 0.52
Siblings playing game
Weight: 0.36
, play
Weight: 0.36
, playing sport
Weight: 0.35
, play game
Weight: 0.34
, softball game
Weight: 0.32

Related properties

Property Similarity
be better playing 1.00
be different playing 0.94
playing on ps4 0.93
affect playing 0.90
be feels playing 0.86
playing classical 0.80
is game 0.76
is game benefiicial 0.76
playing sims 3 0.76
feel different 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(playing, be better playing)
Evidence: 0.97
¬ Remarkable(play, is game)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.92
Plausible(playing, be better playing)
Evidence: 0.97
Remarkable(play, is game)
Evidence: 0.31
¬ Plausible(play, is game)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.92
Plausible(playing, be better playing)
Evidence: 0.98
¬ Salient(playing, be better playing)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.98
Salient(playing, be better playing)
Evidence: 0.97
¬ Salient(playing, be different playing)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.96
Typical(playing, be better playing)
Evidence: 0.96
¬ Typical(playing, be different playing)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.92
Plausible(playing, be better playing)
Evidence: 0.92
¬ Plausible(playing, be different playing)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.98
Salient(playing, be better playing)
Evidence: 0.81
¬ Salient(playing, is game)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.70
Remarkable(playing, be better playing)
Evidence: 0.68
¬ Remarkable(playing, be different playing)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.98
Salient(playing, be better playing)
Evidence: 0.96
¬ Salient(playing, is game benefiicial)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.96
Typical(playing, be better playing)
Evidence: 0.54
¬ Typical(playing, is game)
0.63
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.98
Salient(playing, be better playing)
Evidence: 0.61
¬ Salient(playing, feel different)
0.62
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.96
Typical(playing, be better playing)
Evidence: 0.57
¬ Typical(playing, feel different)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.96
Typical(playing, be better playing)
Evidence: 0.91
¬ Typical(playing, is game benefiicial)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.92
Plausible(playing, be better playing)
Evidence: 0.63
¬ Plausible(playing, is game)
0.61
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.92
Plausible(playing, be better playing)
Evidence: 0.54
¬ Plausible(playing, feel different)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.92
Plausible(playing, be better playing)
Evidence: 0.89
¬ Plausible(playing, is game benefiicial)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.70
Remarkable(playing, be better playing)
Evidence: 0.66
¬ Remarkable(playing, feel different)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.70
Remarkable(playing, be better playing)
Evidence: 0.72
¬ Remarkable(playing, is game benefiicial)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.70
Remarkable(playing, be better playing)
Evidence: 0.86
¬ Remarkable(playing, is game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Salient(playing, be better playing)
Evidence: 0.96
¬ Typical(playing, be better playing)
Evidence: 0.70
¬ Remarkable(playing, be better playing)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.92
Plausible(playing, be better playing)
Evidence: 0.96
¬ Typical(playing, be better playing)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.70
¬ Remarkable(playing, be better playing)
Evidence: 0.09
¬ Typical(play, is game)