pride: get in way

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents trait
Weight: 0.65
, virtue
Weight: 0.64
, feeling
Weight: 0.64
, value
Weight: 0.63
, attitude
Weight: 0.62
Siblings joy
Weight: 0.35
, patriotism
Weight: 0.35
, passion
Weight: 0.34
, sadness
Weight: 0.34
, confidence
Weight: 0.34

Related properties

Property Similarity
get in way 1.00
be even thing 0.81
is good thing 0.79
be bad thing to people 0.79
be bad thing 0.78
show up differently in game 0.78
be thing 0.78
influence way 0.77
be important in out 0.77
is bad thing 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.68
Plausible(trait, show up differently in game)
Evidence: 0.05
¬ Typical(pride, get in way)
0.50
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.45
Plausible(value, influence way)
Evidence: 0.05
¬ Typical(pride, get in way)
0.50
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.35
Plausible(feeling, is bad thing)
Evidence: 0.05
¬ Typical(pride, get in way)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.23
Plausible(pride, get in way)
Evidence: 0.35
¬ Plausible(feeling, is bad thing)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.23
Plausible(pride, get in way)
Evidence: 0.45
¬ Plausible(value, influence way)
0.03
Rule weight: 0.09
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.23
Plausible(pride, get in way)
Evidence: 0.68
¬ Plausible(trait, show up differently in game)

Remarkability exclusitivity betweem a parent and a child

0.21
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.55
¬ Remarkable(trait, show up differently in game)
0.21
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.55
¬ Remarkable(feeling, is bad thing)
0.20
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.58
¬ Remarkable(value, influence way)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.05
¬ Remarkable(sadness, is good thing)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.02
¬ Remarkable(passion, is bad thing)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.03
¬ Remarkable(joy, be important in out)
0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.13
¬ Remarkable(sadness, be important in out)
0.07
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.28
¬ Remarkable(patriotism, is bad thing)
...

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.68
Plausible(trait, show up differently in game)
Evidence: 0.96
Remarkable(pride, get in way)
Evidence: 0.23
¬ Plausible(pride, get in way)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.45
Plausible(value, influence way)
Evidence: 0.96
Remarkable(pride, get in way)
Evidence: 0.23
¬ Plausible(pride, get in way)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.35
Plausible(feeling, is bad thing)
Evidence: 0.96
Remarkable(pride, get in way)
Evidence: 0.23
¬ Plausible(pride, get in way)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.23
Plausible(pride, get in way)
Evidence: 0.98
Remarkable(confidence, is good thing)
Evidence: 0.15
¬ Plausible(confidence, is good thing)
0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.23
Plausible(pride, get in way)
Evidence: 0.05
Remarkable(sadness, is good thing)
Evidence: 0.02
¬ Plausible(sadness, is good thing)
0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.23
Plausible(pride, get in way)
Evidence: 0.02
Remarkable(passion, is bad thing)
Evidence: 0.01
¬ Plausible(passion, is bad thing)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.23
Plausible(pride, get in way)
Evidence: 0.03
Remarkable(joy, be important in out)
Evidence: 0.02
¬ Plausible(joy, be important in out)
0.45
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.23
Plausible(pride, get in way)
Evidence: 0.83
Remarkable(patriotism, is good thing)
Evidence: 0.36
¬ Plausible(patriotism, is good thing)
...

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.23
Plausible(pride, get in way)
Evidence: 0.51
¬ Salient(pride, get in way)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.96
Remarkable(pride, get in way)
Evidence: 0.84
¬ Remarkable(pride, be even thing)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.96
Remarkable(pride, get in way)
Evidence: 0.01
¬ Remarkable(pride, be bad thing)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.23
Plausible(pride, get in way)
Evidence: 0.00
¬ Plausible(pride, be bad thing)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.51
Salient(pride, get in way)
Evidence: 0.00
¬ Salient(pride, be bad thing)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.05
Typical(pride, get in way)
Evidence: 0.05
¬ Typical(pride, be even thing)
...

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.51
Salient(pride, get in way)
Evidence: 0.05
¬ Typical(pride, get in way)
Evidence: 0.96
¬ Remarkable(pride, get in way)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.23
Plausible(pride, get in way)
Evidence: 0.05
¬ Typical(pride, get in way)

Typicality and Rermarkability incompatibility between a parent and a child

0.25
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.38
¬ Typical(feeling, is bad thing)
0.22
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.46
¬ Typical(value, influence way)
0.11
Rule weight: 0.51
Evidence weight: 0.28
Similarity weight: 0.78
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.75
¬ Typical(trait, show up differently in game)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.01
¬ Typical(confidence, is good thing)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.15
¬ Typical(sadness, is good thing)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.15
¬ Typical(passion, is bad thing)
0.08
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.20
¬ Typical(joy, be important in out)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.96
¬ Remarkable(pride, get in way)
Evidence: 0.25
¬ Typical(patriotism, is good thing)
...

Typicality inheritance from parent to child

0.24
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.05
Typical(pride, get in way)
Evidence: 0.38
¬ Typical(feeling, is bad thing)
0.21
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.05
Typical(pride, get in way)
Evidence: 0.46
¬ Typical(value, influence way)
0.11
Rule weight: 0.48
Evidence weight: 0.29
Similarity weight: 0.78
Evidence: 0.05
Typical(pride, get in way)
Evidence: 0.75
¬ Typical(trait, show up differently in game)