punch someone: be used to get even

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get even 1.00
be motivated by get even 0.94
be motivated by you do not like them 0.84
be motivated by you do not like him 0.84
requires not do that 0.83
be motivated by you get joke 0.82
be used to tell how much you hate him 0.82
be used to want to get into fight 0.81
be used to make someone become angry 0.80
causes they may become angry 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(punch someone, be used to get even)
Evidence: 0.90
¬ Salient(punch someone, be used to get even)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(punch someone, be used to get even)
Evidence: 0.99
¬ Plausible(punch someone, be motivated by you do not like them)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(punch someone, be used to get even)
Evidence: 0.99
¬ Plausible(punch someone, be motivated by you do not like him)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(punch someone, be used to get even)
Evidence: 0.96
¬ Plausible(punch someone, requires not do that)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(punch someone, be used to get even)
Evidence: 0.96
¬ Plausible(punch someone, be motivated by you get joke)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.90
Salient(punch someone, be used to get even)
Evidence: 0.14
¬ Salient(punch someone, requires not do that)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(punch someone, be used to get even)
Evidence: 0.97
¬ Plausible(punch someone, be used to tell how much you hate him)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.04
Typical(punch someone, be used to get even)
Evidence: 0.04
¬ Typical(punch someone, be motivated by you do not like them)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(punch someone, be used to get even)
Evidence: 0.97
¬ Plausible(punch someone, be used to want to get into fight)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.04
Typical(punch someone, be used to get even)
Evidence: 0.04
¬ Typical(punch someone, be motivated by you do not like him)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(punch someone, be used to get even)
Evidence: 0.95
¬ Plausible(punch someone, be used to make someone become angry)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(punch someone, be used to get even)
Evidence: 0.87
¬ Plausible(punch someone, causes they may become angry)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.90
Salient(punch someone, be used to get even)
Evidence: 0.66
¬ Salient(punch someone, be motivated by you do not like them)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.92
Remarkable(punch someone, be used to get even)
Evidence: 0.58
¬ Remarkable(punch someone, requires not do that)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.92
Remarkable(punch someone, be used to get even)
Evidence: 0.96
¬ Remarkable(punch someone, be motivated by you do not like them)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.90
Salient(punch someone, be used to get even)
Evidence: 0.48
¬ Salient(punch someone, be used to tell how much you hate him)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.90
Salient(punch someone, be used to get even)
Evidence: 0.71
¬ Salient(punch someone, be motivated by you do not like him)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.92
Remarkable(punch someone, be used to get even)
Evidence: 0.96
¬ Remarkable(punch someone, be motivated by you do not like him)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.90
Salient(punch someone, be used to get even)
Evidence: 0.71
¬ Salient(punch someone, be motivated by you get joke)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.92
Remarkable(punch someone, be used to get even)
Evidence: 0.94
¬ Remarkable(punch someone, be motivated by you get joke)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.04
Typical(punch someone, be used to get even)
Evidence: 0.07
¬ Typical(punch someone, be used to want to get into fight)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.92
Remarkable(punch someone, be used to get even)
Evidence: 0.92
¬ Remarkable(punch someone, be used to tell how much you hate him)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.90
Salient(punch someone, be used to get even)
Evidence: 0.72
¬ Salient(punch someone, be used to want to get into fight)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.90
Salient(punch someone, be used to get even)
Evidence: 0.61
¬ Salient(punch someone, be used to make someone become angry)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.90
Salient(punch someone, be used to get even)
Evidence: 0.52
¬ Salient(punch someone, causes they may become angry)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.04
Typical(punch someone, be used to get even)
Evidence: 0.09
¬ Typical(punch someone, be motivated by you get joke)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.92
Remarkable(punch someone, be used to get even)
Evidence: 0.95
¬ Remarkable(punch someone, be used to want to get into fight)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.92
Remarkable(punch someone, be used to get even)
Evidence: 0.90
¬ Remarkable(punch someone, be used to make someone become angry)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.04
Typical(punch someone, be used to get even)
Evidence: 0.09
¬ Typical(punch someone, be used to tell how much you hate him)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.92
Remarkable(punch someone, be used to get even)
Evidence: 0.90
¬ Remarkable(punch someone, causes they may become angry)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.04
Typical(punch someone, be used to get even)
Evidence: 0.12
¬ Typical(punch someone, be used to make someone become angry)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.04
Typical(punch someone, be used to get even)
Evidence: 0.17
¬ Typical(punch someone, requires not do that)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.04
Typical(punch someone, be used to get even)
Evidence: 0.23
¬ Typical(punch someone, causes they may become angry)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.90
Salient(punch someone, be used to get even)
Evidence: 0.04
¬ Typical(punch someone, be used to get even)
Evidence: 0.92
¬ Remarkable(punch someone, be used to get even)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(punch someone, be used to get even)
Evidence: 0.04
¬ Typical(punch someone, be used to get even)