puzzle: be used to kill time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.64
, content
Weight: 0.61
, element
Weight: 0.60
, computer game
Weight: 0.60
Siblings crossword puzzle
Weight: 0.77
, jigsaw puzzle
Weight: 0.65
, problem
Weight: 0.65
, obstacle
Weight: 0.56
, mystery
Weight: 0.54

Related properties

Property Similarity
be used to kill time 1.00
live until they die 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.34
¬ Typical(puzzle, be used to kill time)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.33
Plausible(puzzle, be used to kill time)
Evidence: 0.20
¬ Plausible(thing, live until they die)

Remarkability exclusitivity betweem a parent and a child

0.27
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.59
¬ Remarkable(puzzle, be used to kill time)
Evidence: 0.62
¬ Remarkable(thing, live until they die)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.59
Remarkable(puzzle, be used to kill time)
Evidence: 0.33
¬ Plausible(puzzle, be used to kill time)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.33
Plausible(puzzle, be used to kill time)
Evidence: 0.77
¬ Salient(puzzle, be used to kill time)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.77
Salient(puzzle, be used to kill time)
Evidence: 0.34
¬ Typical(puzzle, be used to kill time)
Evidence: 0.59
¬ Remarkable(puzzle, be used to kill time)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.33
Plausible(puzzle, be used to kill time)
Evidence: 0.34
¬ Typical(puzzle, be used to kill time)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.59
¬ Remarkable(puzzle, be used to kill time)
Evidence: 0.48
¬ Typical(thing, live until they die)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.34
Typical(puzzle, be used to kill time)
Evidence: 0.48
¬ Typical(thing, live until they die)