thing: live until they die

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents obstacle
Weight: 0.66
, element
Weight: 0.65
, everything
Weight: 0.65
, reason
Weight: 0.64
Siblings think
Weight: 0.77
, remember
Weight: 0.74
, dark matter
Weight: 0.72
, what
Weight: 0.70
, irony
Weight: 0.70

Related properties

Property Similarity
live until they die 1.00
be happen without your know 0.78
be happen all time 0.78
be motivated by be able to do it again 0.78
stay put unless move 0.77
do not work well 0.76
be motivated by know it late 0.76
be at we do not understand 0.76
be used to thinging about something that happen in past 0.76
causes realize that you have forget something 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(thing, live until they die)
Evidence: 0.90
¬ Remarkable(remember, be motivated by know it late)
0.04
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.62
¬ Remarkable(thing, live until they die)
Evidence: 0.91
¬ Remarkable(remember, be motivated by be able to do it again)
0.04
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(thing, live until they die)
Evidence: 0.92
¬ Remarkable(remember, be used to thinging about something that happen in past)
0.04
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(thing, live until they die)
Evidence: 0.94
¬ Remarkable(remember, causes realize that you have forget something)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.91
Remarkable(remember, be motivated by be able to do it again)
Evidence: 0.62
¬ Plausible(remember, be motivated by be able to do it again)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.90
Remarkable(remember, be motivated by know it late)
Evidence: 0.40
¬ Plausible(remember, be motivated by know it late)
0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.94
Remarkable(remember, causes realize that you have forget something)
Evidence: 0.96
¬ Plausible(remember, causes realize that you have forget something)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.92
Remarkable(remember, be used to thinging about something that happen in past)
Evidence: 0.89
¬ Plausible(remember, be used to thinging about something that happen in past)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.57
¬ Salient(thing, live until they die)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.48
Typical(thing, live until they die)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.62
Remarkable(thing, live until they die)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.48
Typical(thing, live until they die)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.57
Salient(thing, live until they die)
Evidence: 0.37
¬ Salient(thing, do not work well)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.48
Typical(thing, live until they die)
Evidence: 0.33
¬ Typical(thing, stay put unless move)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.48
Typical(thing, live until they die)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.62
Remarkable(thing, live until they die)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.62
Remarkable(thing, live until they die)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.57
Salient(thing, live until they die)
Evidence: 0.56
¬ Salient(thing, be at we do not understand)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.62
Remarkable(thing, live until they die)
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.62
Remarkable(thing, live until they die)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.57
Salient(thing, live until they die)
Evidence: 0.60
¬ Salient(thing, be happen all time)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.48
Typical(thing, live until they die)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.35
¬ Plausible(thing, stay put unless move)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.57
Salient(thing, live until they die)
Evidence: 0.70
¬ Salient(thing, be happen without your know)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.57
Salient(thing, live until they die)
Evidence: 0.73
¬ Salient(thing, stay put unless move)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.57
Salient(thing, live until they die)
Evidence: 0.48
¬ Typical(thing, live until they die)
Evidence: 0.62
¬ Remarkable(thing, live until they die)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.48
¬ Typical(thing, live until they die)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(thing, live until they die)
Evidence: 0.03
¬ Typical(remember, causes realize that you have forget something)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(thing, live until they die)
Evidence: 0.05
¬ Typical(remember, be used to thinging about something that happen in past)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.62
¬ Remarkable(thing, live until they die)
Evidence: 0.14
¬ Typical(remember, be motivated by be able to do it again)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(thing, live until they die)
Evidence: 0.24
¬ Typical(remember, be motivated by know it late)